Video Game Software Development Jobs
Posted in Video Game Accessories by admin
on December 1, 2011
How to Become a Software Developer
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Dune 2000 Dune 2000 is a real-time strategy game that requires gallant leadership, cunning tactics, and formidable military prowess to win the Emperor’s challenge by being the first to harvest the most spice and take control of Dune. Three houses have arrived to claim the prize: the honorable House Atreides, the insidious House Ordos, and the vicious House Harkonnen. Whichever house you choose to lead, reme… |
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Testing Computer Software, 2nd Edition $44.97 The original printing of Testing Computer Software set the standard for the emerging field of test engineering with a full tour of the state of the art in managing the testing process. The reissued text makes this classic out-of-print text available once again. Though it relies heavily on older examples (including MS-DOS) and has not been updated, this text is still a worthwhile resource for … |
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Pro OGRE 3D Programming (Expert’s Voice in Open Source) $25.00 Pro OGRE 3D Programming is your detailed guide to utilizing the OGRE 3D engine, one of the best-in-breed 3D rendering libraries available. You’ll learn what OGRE is, and more importantly, what it is not. OGRE gives you an object-oriented interface to render 3D scenes independent of the implementation, such as Direct3D or OpenGL. OGRE is available on Windows, Mac OS X, and Linux. It can be utilized… |
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Game Development Essentials: Game Project Management $32.98 Game Development Essentials: Game Project Management is the only book on the market that offers a comprehensive introduction to game project management in an informal and accessible style, while concentrating on both theory and practice. This book offers an overview of the game project management process including: roles and responsibilities of team members; phases of production; concept developme… |
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Final Fantasy: The 4 Heroes of Light $15.95 With Final Fantasy: The 4 Heroes of Light the FINAL FANTASY series is rendered anew as an epic storybook adventure by the creators of the FINAL FANTASY III and FINAL FANTASY IV Nintendo DS remakes. Players will enter a beautiful fairy-tale world featuring illustrations and character designs by acclaimed character designer Akihiko Yoshida (FINAL FANTASY III for DS FINAL FANTASY XII). Developed excl… |
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Silent Hunter: Battle of the Atlantic $5.49 Experience the thrill of the hunt and live the dramatic life of a submarine captain like never before. Help to write a riveting chapter of World War II history by commanding accurately recreated German submarines in the Atlantic theatre of operations. (Includes the exclusive PBS documentary: ?LOST & FOUND Legacy of the USS Lagarto.?)Features include: •Make history by achieving objectives in a… |
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The First Templar $10.60 The First Templar is an Action-Adventure game that returns the player the Holy Land during the Crusades to participate in the rise and perversion of the Knights Templar, the search for the Holy Grail and a grand conspiracy. The game features engaging single player gameplay in which players can switch between two characters, as well as two-player co-op both online and offline. Additional features… |
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Max Payne 3 $59.96 Max Payne 3 tells the story of a retired police detective embroiled in a world of corruption, turmoil and intense violence. The award-winning Max Payne franchise put players in the role of Max Payne, a hard-boiled New York City detective with a penchant for violence, out to avenge the death of his family. The latest installment delivers more of the classic elements and hyper-intense action that fa… |
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Rage $9.99 Product InformationRAGE is a groundbreaking first-person shooter set in the not-too-distant future after an asteroid impacts Earth leaving a ravaged world behind. You emerge into this vast wasteland to discover humanity working to rebuild itself against such forces as bandit gangs mutants and the Authority – an oppressive government regime that has a special interest in you in particular. Fe… |
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The Video Gaming Industry and the Development of Gaming Software $18.42 This book is about the development, publishing, marketing, and selling of video games. Readers will learn about the global software industry from the video game industry. The book discusses game development, from the gaming engine to level design and testing. Project Webster represents a new publishing paradigm, allowing disparate content sources to be curated into cohesive, relevant, and informative books. To date, this content has been curated from Wikipedia articles and images under Creative Commons licensing, although as Project Webster continues to increase in scope and dimension, more licensed and public domain content is being added. We believe books such as this represent a new and exciting lexicon in the sharing of human knowledge. |
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Deus Ex: Game of the Year Edition $9.99 It’s the new millennium. Civilization is near collapse. The world economy is in chaos. The middle class no longer exists. Deadly viruses have ravaged the earth’s population. Terrorism runs rampant. From this maelstrom of violence and suffering an ancient conspiracy bent on world domination emerges from the shadows of legend. The conspirators’ greatest strength? No one believes they exist. No one but you. Immerse yourself in an intricate web of betrayal and intrigue as you attempt to uncover power struggles, hidden agendas and the dark conspiracy behind it all. Travel the globe building a network of allies and create an alter identity to aid you in your search for the truth. There is no one path to success. It is achieved through various many means; employ stealth, strategy or force, the choice is yours. But remember; trust no one. Even those who you keep as allies may be more than they seem. Question Everything.The game that incorporates role-playing, action, adventure, and 1st person shooter genres into a chaotic blend of real world conspiracies, cliffhangers and plot twists. Explore a richly simulated world of unparalleled interactivity, engineered to react logically to your every action. The decisions and consequences are yours. A globe-hopping, epic adventure. Travel the world from New York to Paris to Hong Kong exploring locations recreated from detailed maps, blueprints and photographs. Character interaction that matters. How you choose to deal with scores of NPC’s affects the outcome of the game, minute-to-minute, mission-to-mission, start to finish. Invent a compelling alter ego. Employ nanotech augmentations and determine which weapons and objects you need to survive. Will you be the charismatic master manipulator, the shrewd and stealthy tactician, or the deadly avenging angel? Additions unique to the Game of the Year Edition: The Game of the Year Edition now includes DX Multiplayer. DeathMatch and Team Deathmatch plus 5 new multiplayer maps and a built-in search engine for multiplayer servers. With the included Software Development Kit, you can:- Create standalone Deus Ex missions.- Build 3D maps from scratch or modify existing Deus Ex Maps.- Create new conversations between game characters with ConEdit.- Convert your own 3D models into the Deus Ex format.- Includes Deus Ex Windows® desktop theme. |
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Hot Jobs in Video Games by Edition , 1 $13.99 Who wouldn't want to get paid to play video games for a living?Every kid knows playing video games is fun, but making them is serious business! Cool Careers for Gamers offers readers an introduction to the world of game development by profiling professionals with jobs kids can relate and aspire to. How about making sure golf superstar Tiger Woods looks as lifelike as possible, or picking out songs for a new iteration of Guitar Hero? Someone has to do it! This book shows that the challenge of creating games can be just as much fun as playing them. |
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Uplink (Video Game) $65.33 Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Uplink is a video game released in 2001 by the British software company Introversion Software. On 23 August 2006, it was made available for purchase on Valves Steam service and on 24 March 2011 it was made available for purchase from the Ubuntu Software Center.It is best described as a simulator of the cinematic depiction of computer hacking.In the game, the player assumes the role of a hacker in the year 2010, who begins work for the Uplink Corporation, which is a worldwide company providing work for hackers. The player amasses money, software, Gateway hardware and skill in the course of performing jobs for various clients, and hacking servers of global corporations for profit. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 72 Publication Date: 2011/05/21 Language: English Dimensions: 9.02 x 5.98 x 0.17 inches |
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Pinnacle Video Capture for Mac Cart Link $99.99 Transfer analog video from a camcorder or any other source, even a game console, to your Mac in an iPod®-native format. Videos are automatically added to iTunes®, ready to sync with an iPod® or Apple TV™. |
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Pinnacle Video Capture for Mac PD Page $99.99 Transfer analog video from a camcorder or any other source, even a game console, to your Mac in an iPod®-native format. Videos are automatically added to iTunes®, ready to sync with an iPod® or Apple TV™. |
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Hot Jobs in Video Games: Cool Careers in Interactive Entertainment $3.95 Every kid knows playing video games is fun, but making them is serious business Cool Careers for Gamers offers readers an introduction to the world of game development by profiling professionals with jobs kids can relate and aspire to. How about making sure golf superstar Tiger Woods looks as lifelike as possible, or picking out songs for a new iteration of Guitar Hero? Someone has to do it This book shows that the challenge of creating games can be just as much fun as playing them. |
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Video Game Development Party $62.13 High Quality Content by WIKIPEDIA articles A video game development party can be one of three parties: a firstparty, secondparty, or thirdparty developer. In the video game industry, a firstparty developer is a developer that is part of a company that actually manufactures a video game console. Firstparty developers may either use the name of the company itself, like Nintendo; have a specific division name like Sonys Polyphony Digital; or have formerly been an independent studio before being acquired by the console manufacturer, such as Rare or Naughty Dog. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 64 Publication Date: 2010/11/16 Language: English Dimensions: 6.00 x 9.02 x 0.15 inches |
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Video Game Developer $73.28 High Quality Content by WIKIPEDIA articles A video game developer is a software developer (a business or an individual) that creates video games. A developer may specialize in a certain video game console, such as Sonys PlayStation 3, PSP, Microsofts Xbox 360, Nintendos Wii, Nintendo DS, or may develop for a variety of systems, including personal computers. Most developers also specialize in certain types of games, such as computer roleplaying games or firstperson shooters. Some focus on porting games from one system to another. Some focus on translating games from one language to another. An unusual few do other kinds of software development work in addition to games. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 100 Publication Date: 2010/11/16 Language: English Dimensions: 6.00 x 9.02 x 0.24 inches |
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OpenGL Game Development $3.94 The Open Graphics Library (OpenGL) is the industry standard for high-performance 3D graphics and is widely used to create leading-edge software. OpenGL Game Development shows the beginning computer programmer how to harness the power of OpenGL to create a fully functional map editor and game engine. The book explores the basics of OpenGL and Windows programming, while focusing on the ultimate goal of developing a 3D first-person shooter.Learn how to customize the map format; place start positions for both single-player and multiplayer games; create special effects such as skyboxes, transparencies, and volumetric fog; extend OpenGL beyond its basic functionality to achieve the latest graphics effects including anisotropic filtering, multitexturing, and texture compression; add audio to your game using OpenAL; optimize your code to enhance the performance of your video card. |
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Agile Software Development: The Cooperative Game $57.09 "Agile Software Development is a highly stimulating and rich book. The author has a deep background and gives us a tour de force of the emerging agile methods." -Tom Gilb The agile model of software development has taken the world by storm. Now, in "Agile Software Development, Second Edition," one of agile’s leading pioneers updates his Jolt Productivity award-winning book to reflect all that’s been learned about agile development since its original introduction. Alistair Cockburn begins by updating his powerful model of software development as a "cooperative game of invention and communication." Among the new ideas he introduces: harnessing competition without damaging collaboration; learning lessons from lean manufacturing; and balancing strategies for communication. Cockburn also explains how the cooperative game is played in business and on engineering projects, not just software development Next, he systematically illuminates the agile model, shows how it has evolved, and answers the questions developers and project managers ask most often, including – Where does agile development fit in our organization? – How do we blend agile ideas with other ideas? – How do we extend agile ideas more broadly? Cockburn takes on crucial misconceptions that cause agile projects to fail. For example, you’ll learn why encoding project management strategies into fixed processes can lead to ineffective strategy decisions and costly mistakes. You’ll also find a thoughtful discussion of the controversial relationship between agile methods and user experience design. Cockburn turns to the practical challenges of constructing agile methodologies for your own teams. You’ll learn how to tune and continuously reinvent your methodologies, and how to manage incomplete communication. This edition contains important new contributions on these and other topics: – Agile and CMMI – Introducing agile from the top down – Revisiting "custom contracts" – Creating change with "stickers" In addition, Cockburn updates his discussion of the Crystal methodologies, which utilize his "cooperative game" as their central metaphor. If you’re new to agile development, this book will help you succeed the first time out. If you’ve used agile methods before, Cockburn’s techniques will make you even more effective. |
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Video Game Design Pro $76.47 Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Video Game Design Pro, sometimes referred to as VGDP, is a windows based word processing application specifically for the development and maintenance of a video games design document. It allows users to create and edit designs, then locate that information during development. VGDP combines the features of many programs used during preproduction like screenwriting, storyboarding, and diagramming. Note that as of 7/30/2008, emails sent to CustomerServicethecorpament.com for product activation are bouncing. Calls to TheCorpament (the software publisher) at 510.931.7650 reach an individual who claims it is a, wrong number. Because the product requires activation by the company for use, buyers should confirm the company will respond before purchasing this product. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 80 Publication Date: 2011/03/31 Language: English Dimensions: 9.02 x 5.98 x 0.19 inches |
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Heat (Video Game) $74.88 Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Heat is an upcoming game, based on the 1995 crime film with the same name. It is under development by Gearbox Software for PlayStation 3, Xbox 360 and Microsoft Windows. During the E3 2009, Gearbox did not have the license of the film to make the game as it is being opened to be sold.Michael Mann, director of the film, is reported to be involved. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 96 Publication Date: 2011/03/01 Language: English Dimensions: 5.98 x 9.02 x 0.23 inches |
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Agile Software Development $7.12 – Not just a lightweight approach: highly scalable and completely customizable — Sound advice for completing even the most complex and difficult projects — without burnout. — Based on more than ten years of research with highly functional software development teams. Lightweight methodologies are exploding in popularity because their flexibility is ideal for today’s fast-changing development environments. In Agile Software Development, legendary software expert Alistair Cockburn reviews the advantages and disadvantages of lightweight methods, synthesizing the field’s key lessons into a simplified approach that allows developers to focus on building quality software rapidly, cost-effectively, and without burnout. Ideal for managers seeking to transcend yesterday’s failed approaches, the agile movement views software development as a cooperative game. As players move throughout the game, they use markers and props to inform, remind, and inspire themselves and each other. The goal of the game: to deliver a working software system — and to use the lessons of each project to build a new, smarter "game" for the next project. For every IT executive and manager, software developer, team leader, team member, and client concerned with building robust, cost-effective software. |
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Paid to Play: An Insider’s Guide to Video Game Careers $3.95 *Unique – Currently there are NO OTHER video game career guides with over 100 interviews from current, working game professionals. They are fully candid and give readers an unvarnished look inside the industry. The biggest secret? It’s actually work. *Written by Insiders – The authors are a professional, registered Career Counselor and two game writers who have worked on over 1000 game reviews, 70 strategy guides, and scripted storylines for over five different video games. *Total Coverage – The authors will be interviewing over 100 professionals, all of them in different jobs within the video game industry. This will give readers a complete overview of what jobs there are in the industry and which ones may be suited to their talents. Rather than a vague list or a focus on programming and development, Paid to Play will blanket the various fields that are utilized in the world of video games. |
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Clockstone Software $101.96 Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. ClockStone Software is an Austrian video game developer founded in 2006. They specialize in the independent development of video games and 3D multimedia applications. ClockStone Software is currently licensed to produce games for PC, Microsoft XBox 360, and Nintendo DS/DSi. They also offer services in 3D animation production, as well as interactive 3D applications for purposes such as virtual inspections of buildings, 3D presentations of products or services, and the demonstration of complex processes for training lessons. Author: Kjeld, Pollux Variste Binding Type: Paperback Number of Pages: 128 Publication Date: 2011/08/15 Language: English Dimensions: 9.02 x 5.98 x 0.30 inches |
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Software Engineering for Game Developers $59.99 Software engineering leads to better software products. This book teaches readers how to develop games according to a design and follow a standardized approach to game development. It provides a multitude of exercises that show just how software engineering practices can improve your game. All the basic categories of software engineering are covered. Programmers, designers, architects, generalists, software engineers, and game developers seeking knowledge about standard frameworks for games and their relative merits will find this text more than satisfying. Three frameworks (function, object-oriented, and patterned) are presented, contrasted, and fully described through design documents. |
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Offset Software $68.51 High Quality Content by WIKIPEDIA articles Offset Software is a video game development company based in Newport Beach, California. It was founded by Sam McGrath, Travis Stringer and Trevor Stringer, who all formerly worked for S2 Games developing Savage: The Battle for Newerth, which won the grand prize at the Independent Games Festival in 2004. The companys first game, as yet unreleased, is the working title Project Offset. It is a game in the firstperson shooter genre set in a fantasy world, though videos have shown thirdperson closequarters combat as well. It has been showcased on Attack of the Show . Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 80 Publication Date: 2010/08/30 Language: English Dimensions: 6.00 x 9.02 x 0.19 inches |
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People, Planning, and Production for Video Game Development $31.55 "People, Planning, and Production for Video Game Development" is a one-stop shop for video game production. It has tools, techniques, and philosophies to aid any student, new producer, or game professional. The many thoughts and ideas in this book will give the reader a number of different vantage points on video game production, in order to address each reader’s unique needs. It allows for flexibility in the reader’s game development life cycle while still laying out proper guidelines for management. |
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NagiP Software $73.28 High Quality Content by WIKIPEDIA articles NagiP Software is a Japanese software company that has been developing video games since 1989. They originally developed for the MSX platform, from 19891991. Following this, they took a five year hiatus before returning with the series of shareware Macintosh games for which they are best known: NSTower and NSShaft. They eventually released a Windows version of NSTower in 1997. The have subsequently released other games, but none has been as well known as NSTower or NSShaft. Tower Shaft, an arcade game based on both NSTower and NSShaft, was released in 2003 by Aruze (and ported to the Game Boy Advance by Altron in 2004). Although this game was licensed by NagiP Soft, they do not seem to have been directly involved in its development. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 84 Publication Date: 2010/10/01 Language: English Dimensions: 5.98 x 9.01 x 0.20 inches |
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Video Games: A History and Guide to Game Development $21.26 In this introduction to video games and the video game industry, find a history of video games; types of video games; departments of video game development like game design, programing, publishing, and testing; and a look at the controversy surrounding video games and their effects on players. Project Webster represents a new publishing paradigm, allowing disparate content sources to be curated into cohesive, relevant, and informative books. To date, this content has been curated from Wikipedia articles and images under Creative Commons licensing, although as Project Webster continues to increase in scope and dimension, more licensed and public domain content is being added. We believe books such as this represent a new and exciting lexicon in the sharing of human knowledge. |
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Game Programming $114.71 Game programming. List of video gaming topics, Game development, Game programmer, Video game producer, International Game Developers Association, Game engine, Computer programming, Software engineer, Integrated development environment, Microsoft Visual Studio Author: Miller, Frederic P./ Vandome, Agnes F./ McBrewster, John Binding Type: Paperback Number of Pages: 156 Publication Date: 2009/11/03 Language: English Dimensions: 5.98 x 9.01 x 0.36 inches |
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The Black Art of Video Game Console Design [With CDROM] $92.31 Written by Computer Scientist Andre’ LaMothe, the world’s best selling game programming author, "The Black Art of Video Game Console Design "breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time "The Black Art of Video Game Console Design " is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for Included in the book is the entire design of numerous embedded game systems including the XGameStation systems and much more. "The Black Art of Video Game Console Design "with 800+ pages covers everything you need to know to design your own game console including: – Basic atomic physics and semiconductor theory primer. – Introduction to circuit analysis; current, voltage, and resistance. – Analog design using discrete components. – Digital electronics and Boolean algebra. – Physical hardware construction and prototyping techniques. – Combinational logic and advanced integrated circuit building blocks. – Finite state machine design. – Computer architecture and design. – Understanding and using microprocessors and microcontrollers. – Developing software for embedded systems. – Designing video (NTSC/VGA), audio, and input device systems. – Interfacing and communications. – The complete design and discussion of numerous game systems including the XGameStations CD-ROM Contains – PCB and circuit simulation tools. – All necessary data sheets. – Demos and source code. – Complete designs to numerous embedded systems including the XGameStations. |
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Software Engineering for Game Developers [With CDROM] $14.26 Software engineering leads to better software products. This book teaches readers how to develop games according to a design and follow a standardized approach to game development. It provides a multitude of exercises that show just how software engineering practices can improve your game. All the basic categories of software engineering are covered. Programmers, designers, architects, generalists, software engineers, and game developers seeking knowledge about standard frameworks for games and their relative merits will find this text more than satisfying. Three frameworks (function, object-oriented, and patterned) are presented, contrasted, and fully described through design documents. |
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The Truth About Software Development Jobs: How to Job-hunt and Career-change for Software Development Jobs – the Facts You Should Know $14.01 No Synopsis Available |
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Game Development Essentials: Game Audio Development $27.99 Create game audio from the ground up with this comprehensive, multi-faceted resource designed for industry beginners and professionals alike! Game audio makes up one-third of the overall game experience: an experience that is part of the larger, multi-billion dollar video gaming industry. Game Audio Development tackles the complex world of audio by addressing all three major game audio disciplines: music composition, the creation of sound effects, and dialog performances. It begins by providing readers with a solid background and history of the discipline, and then progresses into equipment, techniques, skills, and coordinating these factors to produce effective audio that will enhance the gaming experience. The book concludes with a forecast for the future of game audio. |
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Game Development Essentials: Game Audio Development [With DVD] $28.83 Create game audio from the ground up with this comprehensive, multi-faceted resource designed for industry beginners and professionals alike Game audio makes up one-third of the overall game experience: an experience that is part of the larger, multi-billion dollar video gaming industry. Game Audio Development tackles the complex world of audio by addressing all three major game audio disciplines: music composition, the creation of sound effects, and dialog performances. It begins by providing readers with a solid background and history of the discipline, and then progresses into equipment, techniques, skills, and coordinating these factors to produce effective audio that will enhance the gaming experience. The book concludes with a forecast for the future of game audio. |
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Software Creations (UK) $86.03 High Quality Content by WIKIPEDIA articles Software Creations was a video game developer based in Manchester, England, first established in 1987. They are primarily known for their video games based on movie and comic licenses like Marvel Comics, Cutthroat Island, Disneys Beauty and the Beast and original titles Solstice and the sequel Equinox. Software Creations titles in their later years were all published by now defunct company, Acclaim Entertainment and by May 2002, Acclaim had purchased most of their assets and established their own inhouse development unit, Acclaim Studios Manchester. Software Creations CEO Paul Hibbard moved over to the new company as General Manager after the takeover, with all titles produced under the name Acclaim Entertainment. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 112 Publication Date: 2010/10/18 Language: English Dimensions: 9.02 x 5.98 x 0.27 inches |
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Video Game Development: Parallax Scrolling, OpenGL, Video Game Developer, Allegro Library, Blender, Collision Detection $34.82 Chapters: Parallax Scrolling, Opengl, Video Game Developer, Allegro Library, Blender, Simple Directmedia Layer, Video Game Publisher, Content Delivery, Game Engine, Horizontal Blank Interrupt, Vertical Blank Interrupt, Game Programmer, Console Wars, Screenwriting, Gpgpu, Game Programming, Mac Gaming, Open Source Video Game, Gunpei Yokoi, Homebrew, 2.5d, Soft Body Dynamics, Regional Lockout, Linux Gaming, Game Artificial Intelligence, Game Localization, In-Game Advertising, Game Development, Game Tester, Multicart, Making of Doom, List of Level Editors, Physics Engine, John de Margheriti, List of Video Game Designers, Nintendo Ds Homebrew, Microsoft Xna, Troy Lyndon, Digitizing, List of Video Game Industry People, Video Game Conversion, Virtual Camera System, Game Testing, Cover System, Igromania, Game Accessibility, Comp.sys.sinclair Crap Games Competition, Game Developers Conference, French Video Game Policy, Seamless3d, General Graphics Interface, Mode 7, Localization of Square Enix Video Games, Openal, Video Game Remake, Game Demo, Video Game Clone, Video Game Producer, Dx Studio, Chrome Engine, Unlockable Game, International Game Developers Association, Glbasic, Interactive Storytelling, Generic Tile Engine, Game Development Tool, Expansion Pack, Ntsc-C, Fenix Project, Digital Distribution, Australian Game Developers Conference, Shiva, Visual3d Game Engine, Gabe Newell, Powerplay, Megatexture, Meshlab, Game Design Document, Illuminate Labs, Idle Animations, Ken Williams, Michelle Hinn, Indie Game Jam, the Independent Games Developers Association, Ensata, Retrospec, Digital Game Xpo, Joel Breton, Budget Range, Brad Fregger, Jon Kimmich, Spawn Installation, Smartbomb: the Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution, Intro Sequence, D.i.c.e. Summit, Debug Menu, Bigworld Technology, Managed Directx, Opensl Es, Esenthel Engine, Video Game Development Parties, Slimdx, Plib, Mike Harrington, Xilon Eng…More: http: //booksllc.net/?id=2249 |
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Introduction to Video Game Design $43.58 Introduction to Video Game Design is a fun and easy text/software design guide that requires no previous knowledge of programming or game design. This text/software design guide introduces students to the fundamentals of video game design and provides hands-on experience using the freeware Game Maker game engine.Activity-based, integrated curriculum: game-theory reading with gamebuilding application lessons.Designed to fit into existing high school or middle school CTE curriculum.Text and Software Design Guide in one Introduction to Video Game Design integrates cross-curriculum and STEM activities. Students apply principles of advanced mathematics and science through STEM reading material applied in the game building lessons. Other concepts of language arts, social sciences, and applied technology make this one of the most ideal applications of STEM integration. This innovative and flexible product integrates STEM lessons for 15, 20, 30, 45, or 90 days/hours of instruction. |
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Vicious Cycle Software $76.47 Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Vicious Cycle Software is a video game development company based in Morrisville, North Carolina, United States. Vicious Cycle was founded in 2000 by Eric Peterson, Dave Ellis, Marc Racine and Wayne Harvey after layoffs at the local MicroProse development studio (then a Hasbro Interactive studio) forced several game developers into finding other work. Racine resigned as Vice President and Director of Production in the Spring of 2005 to pursue other ventures. Ellis left the company in the Summer of 2000, but returned in 2005 to take a position as game designer. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 84 Publication Date: 2011/05/23 Language: English Dimensions: 6.00 x 9.02 x 0.20 inches |
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Video Game Publisher $73.28 High Quality Content by WIKIPEDIA articles A video game publisher is a company that publishes video games that they have either developed internally or have had developed by a video game developer. As with book publishers or publishers of DVD movies, video game publishers are responsible for their products manufacturing and marketing, including market research and all aspects of advertising. They usually finance the development, sometimes by paying a video game developer (the publisher calls this external development) and sometimes by paying an internal staff of developers called a studio. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 84 Publication Date: 2010/11/16 Language: English Dimensions: 6.00 x 9.02 x 0.20 inches |
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Game Development Essentials: Video Game Art, 1st Edition $81.99 The premiere title in the Game Development Essentials series explores the art of bringing a game designer’s concepts to life. A strong foundation in game artistry is the essential first step, and leading game art designer Todd Gantzler takes readers behind the scenes to show them how to create the entire visual world – from characters to environments – that a game player encounters on the computer screen. Hands-on tutorial instruction suitable for beginning-to-intermediate-level game artists explains the process involved in creating art for real-time 3D digital games and, specifically, video games. The book highlights the technical aspects of preparing art quickly and effectively while conforming to the limitations and specifications of today’s most widely used 3D game engines. |
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Introduction to Video Game Design and Development $93.11 No Synopsis Available |
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Video Game Design Revealed $39.99 Whether you are a professional game developer working in an established studio or a creative thinker interested in trying your hand at game design, “Video Game Design Revealed” will show you the steps and processes involved in bringing a video game from concept to completion. Beginning with an overview of the history of video games and an examination of the elements of successful games, the book breaks down the video game design process into its simplest elements and builds from there. You’ll learn how to take an idea and tweak it into a viable game based on the genre, market, game style, and subject matter, moving on to creating and organizing a timeline for the production of the game. Once you’ve mapped out your game production plan and gathered all the information you need, you’ll learn how to choose the development platform and other technologies that best suit the game you’ve designed, add sound and graphics, and apply game mechanics such as whether the game will be single-player or multiplayer and what levels and objects to add to your game to make it challenging and interesting. “Video Game Design Revealed” concludes with guidelines on how to compose a proposal to be used to present your idea to the game industry as well as tips and information on how to find and contact game studios, publishers, and investors to help you make your game design a reality.. |
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Computer & Video Game Design $4.83 Careers in Focus: Computer and Video Game Design, Second Edition covers 20 careers in this fun field. Job profiles include: -Advertising workers -Art directors -Artists and animators -Business managers -Computer and video game designers -Computer programmers -Computer support specialists -Game testers -Graphics programmers -Hardware engineers -Packaging designers -Software engineers -Sound workers -Webmasters -Writers and editors and more. |
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Roger Wilco (Software) $78.07 Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Roger Wilco is a Voice over IP application used by multiplayer video game players, usually in combination with a headset. A version for the Mac is currently in development, but developers have no idea when it will be made publicly sic] available, citing obstacles the alpha is encountering. The software provides gamers the benefit of not having to communicate by typing, allowing them better control over their games. The software also works outside of games. It is very similar in function to programs like TeamSpeak, Ventrilo, and Mumble. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 92 Publication Date: 2011/05/09 Language: English Dimensions: 9.00 x 6.00 x 0.22 inches |
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Saffire (Video Game Developer) $70.1 High Quality Content by WIKIPEDIA articles Saffire was a contract video game developer located in American Fork, Utah. It is noted both for porting games and making some original titles. It was founded by Sculptured Software cofounder, Hal Rushton. They released their last title, Van Helsing, in 2004 and went out of business sometime afterwards. A video game developer is a software developer (a business or an individual) that creates video games. A developer may specialize in a certain video game console, such as Sonys PlayStation 3, PSP, Microsofts Xbox 360, Nintendos Wii, Nintendo DS, or may develop for a variety of systems, including personal computers. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 82 Publication Date: 2010/08/19 Language: English Dimensions: 6.00 x 9.02 x 0.20 inches |
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Project-Based Software Engineering: An Object-Oriented Approach $3.94 "Project-Based Software Engineering" is the first book to provide hands-on process and practice in software engineering essentials for the beginner. The book presents steps through the software development life cycle and two running case studies that develop as the steps are presented. Running parallel to the process presentation and case studies, the book supports a semester-long software development project. This book focuses on object-oriented software development, and supports the conceptualization, analysis, design and implementation of an object-oriented project. It is mostly language-independent, with necessary code examples in Java. A subset of UML is used, with the notation explained as needed to support the readers’ work. Two running case studies a video game and a library check out system show the development of a software project. Both have sample deliverables and thus provide the reader with examples of the type of work readers are to create. This book is appropriate for readers looking to gain experience in project analysis, design implementation, and testing. |
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Game Development Essentials: Video Game Art, by Gantzler $87.3 This book is in Used condition |
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Game Development Essentials: Video Game Art-E.Resource $119.93 No Synopsis Available |
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BNDL: GAME DEVELOPMENT ESSENTIALS: VIDEO GAME ART $334.33 No Synopsis Available |