Video Game Software Development College

Posted in Video Game Accessories by admin on June 30, 2011

video game software development college
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triOS College Video Game Design and Development Program


Arcanum : Of Steamworks & Magick Obscura


Arcanum : Of Steamworks & Magick Obscura


$8.04


This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock….

Baseball Mogul 2007


Baseball Mogul 2007


$0.44


Baseball Mogul 2007 lets you guide the destiny of your favorite baseball team. Begin in any year you choose, from 1900 to 2006 with the full roster of your favourite team — or an entirely fictional team of your own creation. Signed your 1st draft pick, a pitcher. Can he help take your team to the playoffs and World Series? Includes complete stats and ratings for over 10,000 players…

DrillBoard Playbook : 50 Fun Drills and Practises Volume 1


DrillBoard Playbook : 50 Fun Drills and Practises Volume 1


$35.99


This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock….

Physics for Game Developers


Physics for Game Developers


$15.84


Aimed at the game developer or student/hobbyist interested in physics, Physics for Game Developers reviews all the math for creating realistic motion and collisions for cars, airplanes, boats, projectiles, and other objects along with C/C++ code for Windows. While this authoritative guide isn’t for the math-averse, the author’s clear presentation and obvious enthusiasm for his subject help make th…

Mathematics for 3D Game Programming & Computer Graphics (Charles River Media Game Development)


Mathematics for 3D Game Programming & Computer Graphics (Charles River Media Game Development)


$15.99


This resource illustrates the mathematics that a game programmer would need to develop a professional-quality 3D engine. The book starts at a fairly basic level in each of several areas such as vector geometry, modern algebra, and physics, and then progresses to somewhat more advanced topics. Particular attention is given to derivations of key results, ensuring that the reader is not forced to end…

Practical Guidelines for Creating Instructional Multimedia Applications


Practical Guidelines for Creating Instructional Multimedia Applications


$46.00


An excellent instruction manual or handy resource, this text was designed for anyone seeking practical guidelines in creating computer-managed presentations as well as easy-to-understand insight into the overall technology of the multimedia field. Equipping readers with a firm foundation for creating professional and effective products, the text emphasizes the practical aspects of creating instruc…

The Video Gaming Industry and the Development of Gaming Software


The Video Gaming Industry and the Development of Gaming Software


$18.42


This book is about the development, publishing, marketing, and selling of video games. Readers will learn about the global software industry from the video game industry. The book discusses game development, from the gaming engine to level design and testing. Project Webster represents a new publishing paradigm, allowing disparate content sources to be curated into cohesive, relevant, and informative books. To date, this content has been curated from Wikipedia articles and images under Creative Commons licensing, although as Project Webster continues to increase in scope and dimension, more licensed and public domain content is being added. We believe books such as this represent a new and exciting lexicon in the sharing of human knowledge.

Deus Ex: Game of the Year Edition


Deus Ex: Game of the Year Edition


$9.99


It’s the new millennium. Civilization is near collapse. The world economy is in chaos. The middle class no longer exists. Deadly viruses have ravaged the earth’s population. Terrorism runs rampant. From this maelstrom of violence and suffering an ancient conspiracy bent on world domination emerges from the shadows of legend. The conspirators’ greatest strength? No one believes they exist. No one but you. Immerse yourself in an intricate web of betrayal and intrigue as you attempt to uncover power struggles, hidden agendas and the dark conspiracy behind it all. Travel the globe building a network of allies and create an alter identity to aid you in your search for the truth. There is no one path to success. It is achieved through various many means; employ stealth, strategy or force, the choice is yours. But remember; trust no one. Even those who you keep as allies may be more than they seem. Question Everything.The game that incorporates role-playing, action, adventure, and 1st person shooter genres into a chaotic blend of real world conspiracies, cliffhangers and plot twists. Explore a richly simulated world of unparalleled interactivity, engineered to react logically to your every action. The decisions and consequences are yours. A globe-hopping, epic adventure. Travel the world from New York to Paris to Hong Kong exploring locations recreated from detailed maps, blueprints and photographs. Character interaction that matters. How you choose to deal with scores of NPC’s affects the outcome of the game, minute-to-minute, mission-to-mission, start to finish. Invent a compelling alter ego. Employ nanotech augmentations and determine which weapons and objects you need to survive. Will you be the charismatic master manipulator, the shrewd and stealthy tactician, or the deadly avenging angel? Additions unique to the Game of the Year Edition: The Game of the Year Edition now includes DX Multiplayer. DeathMatch and Team Deathmatch plus 5 new multiplayer maps and a built-in search engine for multiplayer servers. With the included Software Development Kit, you can:- Create standalone Deus Ex missions.- Build 3D maps from scratch or modify existing Deus Ex Maps.- Create new conversations between game characters with ConEdit.- Convert your own 3D models into the Deus Ex format.- Includes Deus Ex Windows® desktop theme.

Pinnacle Video Capture for Mac Cart Link


Pinnacle Video Capture for Mac Cart Link


$99.99


Transfer analog video from a camcorder or any other source, even a game console, to your Mac in an iPod®-native format. Videos are automatically added to iTunes®, ready to sync with an iPod® or Apple TV™.

Pinnacle Video Capture for Mac PD Page


Pinnacle Video Capture for Mac PD Page


$99.99


Transfer analog video from a camcorder or any other source, even a game console, to your Mac in an iPod®-native format. Videos are automatically added to iTunes®, ready to sync with an iPod® or Apple TV™.

Video Game Development Party


Video Game Development Party


$62.13


High Quality Content by WIKIPEDIA articles A video game development party can be one of three parties: a firstparty, secondparty, or thirdparty developer. In the video game industry, a firstparty developer is a developer that is part of a company that actually manufactures a video game console. Firstparty developers may either use the name of the company itself, like Nintendo; have a specific division name like Sonys Polyphony Digital; or have formerly been an independent studio before being acquired by the console manufacturer, such as Rare or Naughty Dog. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 64 Publication Date: 2010/11/16 Language: English Dimensions: 6.00 x 9.02 x 0.15 inches

Video Game Developer


Video Game Developer


$73.28


High Quality Content by WIKIPEDIA articles A video game developer is a software developer (a business or an individual) that creates video games. A developer may specialize in a certain video game console, such as Sonys PlayStation 3, PSP, Microsofts Xbox 360, Nintendos Wii, Nintendo DS, or may develop for a variety of systems, including personal computers. Most developers also specialize in certain types of games, such as computer roleplaying games or firstperson shooters. Some focus on porting games from one system to another. Some focus on translating games from one language to another. An unusual few do other kinds of software development work in addition to games. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 100 Publication Date: 2010/11/16 Language: English Dimensions: 6.00 x 9.02 x 0.24 inches

OpenGL Game Development


OpenGL Game Development


$3.94


The Open Graphics Library (OpenGL) is the industry standard for high-performance 3D graphics and is widely used to create leading-edge software. OpenGL Game Development shows the beginning computer programmer how to harness the power of OpenGL to create a fully functional map editor and game engine. The book explores the basics of OpenGL and Windows programming, while focusing on the ultimate goal of developing a 3D first-person shooter.Learn how to customize the map format; place start positions for both single-player and multiplayer games; create special effects such as skyboxes, transparencies, and volumetric fog; extend OpenGL beyond its basic functionality to achieve the latest graphics effects including anisotropic filtering, multitexturing, and texture compression; add audio to your game using OpenAL; optimize your code to enhance the performance of your video card.

Agile Software Development: The Cooperative Game


Agile Software Development: The Cooperative Game


$57.09


"Agile Software Development is a highly stimulating and rich book. The author has a deep background and gives us a tour de force of the emerging agile methods." -Tom Gilb The agile model of software development has taken the world by storm. Now, in "Agile Software Development, Second Edition," one of agile’s leading pioneers updates his Jolt Productivity award-winning book to reflect all that’s been learned about agile development since its original introduction. Alistair Cockburn begins by updating his powerful model of software development as a "cooperative game of invention and communication." Among the new ideas he introduces: harnessing competition without damaging collaboration; learning lessons from lean manufacturing; and balancing strategies for communication. Cockburn also explains how the cooperative game is played in business and on engineering projects, not just software development Next, he systematically illuminates the agile model, shows how it has evolved, and answers the questions developers and project managers ask most often, including – Where does agile development fit in our organization? – How do we blend agile ideas with other ideas? – How do we extend agile ideas more broadly? Cockburn takes on crucial misconceptions that cause agile projects to fail. For example, you’ll learn why encoding project management strategies into fixed processes can lead to ineffective strategy decisions and costly mistakes. You’ll also find a thoughtful discussion of the controversial relationship between agile methods and user experience design. Cockburn turns to the practical challenges of constructing agile methodologies for your own teams. You’ll learn how to tune and continuously reinvent your methodologies, and how to manage incomplete communication. This edition contains important new contributions on these and other topics: – Agile and CMMI – Introducing agile from the top down – Revisiting "custom contracts" – Creating change with "stickers" In addition, Cockburn updates his discussion of the Crystal methodologies, which utilize his "cooperative game" as their central metaphor. If you’re new to agile development, this book will help you succeed the first time out. If you’ve used agile methods before, Cockburn’s techniques will make you even more effective.

Video Game Design Pro


Video Game Design Pro


$76.47


Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Video Game Design Pro, sometimes referred to as VGDP, is a windows based word processing application specifically for the development and maintenance of a video games design document. It allows users to create and edit designs, then locate that information during development. VGDP combines the features of many programs used during preproduction like screenwriting, storyboarding, and diagramming. Note that as of 7/30/2008, emails sent to CustomerServicethecorpament.com for product activation are bouncing. Calls to TheCorpament (the software publisher) at 510.931.7650 reach an individual who claims it is a, wrong number. Because the product requires activation by the company for use, buyers should confirm the company will respond before purchasing this product. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 80 Publication Date: 2011/03/31 Language: English Dimensions: 9.02 x 5.98 x 0.19 inches

Heat (Video Game)


Heat (Video Game)


$74.88


Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Heat is an upcoming game, based on the 1995 crime film with the same name. It is under development by Gearbox Software for PlayStation 3, Xbox 360 and Microsoft Windows. During the E3 2009, Gearbox did not have the license of the film to make the game as it is being opened to be sold.Michael Mann, director of the film, is reported to be involved. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 96 Publication Date: 2011/03/01 Language: English Dimensions: 5.98 x 9.02 x 0.23 inches

Agile Software Development


Agile Software Development


$7.12


– Not just a lightweight approach: highly scalable and completely customizable — Sound advice for completing even the most complex and difficult projects — without burnout. — Based on more than ten years of research with highly functional software development teams. Lightweight methodologies are exploding in popularity because their flexibility is ideal for today’s fast-changing development environments. In Agile Software Development, legendary software expert Alistair Cockburn reviews the advantages and disadvantages of lightweight methods, synthesizing the field’s key lessons into a simplified approach that allows developers to focus on building quality software rapidly, cost-effectively, and without burnout. Ideal for managers seeking to transcend yesterday’s failed approaches, the agile movement views software development as a cooperative game. As players move throughout the game, they use markers and props to inform, remind, and inspire themselves and each other. The goal of the game: to deliver a working software system — and to use the lessons of each project to build a new, smarter "game" for the next project. For every IT executive and manager, software developer, team leader, team member, and client concerned with building robust, cost-effective software.

Clockstone Software


Clockstone Software


$101.96


Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. ClockStone Software is an Austrian video game developer founded in 2006. They specialize in the independent development of video games and 3D multimedia applications. ClockStone Software is currently licensed to produce games for PC, Microsoft XBox 360, and Nintendo DS/DSi. They also offer services in 3D animation production, as well as interactive 3D applications for purposes such as virtual inspections of buildings, 3D presentations of products or services, and the demonstration of complex processes for training lessons. Author: Kjeld, Pollux Variste Binding Type: Paperback Number of Pages: 128 Publication Date: 2011/08/15 Language: English Dimensions: 9.02 x 5.98 x 0.30 inches

Software Engineering for Game Developers


Software Engineering for Game Developers


$59.99


Software engineering leads to better software products. This book teaches readers how to develop games according to a design and follow a standardized approach to game development. It provides a multitude of exercises that show just how software engineering practices can improve your game. All the basic categories of software engineering are covered. Programmers, designers, architects, generalists, software engineers, and game developers seeking knowledge about standard frameworks for games and their relative merits will find this text more than satisfying. Three frameworks (function, object-oriented, and patterned) are presented, contrasted, and fully described through design documents.

Offset Software


Offset Software


$68.51


High Quality Content by WIKIPEDIA articles Offset Software is a video game development company based in Newport Beach, California. It was founded by Sam McGrath, Travis Stringer and Trevor Stringer, who all formerly worked for S2 Games developing Savage: The Battle for Newerth, which won the grand prize at the Independent Games Festival in 2004. The companys first game, as yet unreleased, is the working title Project Offset. It is a game in the firstperson shooter genre set in a fantasy world, though videos have shown thirdperson closequarters combat as well. It has been showcased on Attack of the Show . Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 80 Publication Date: 2010/08/30 Language: English Dimensions: 6.00 x 9.02 x 0.19 inches

People, Planning, and Production for Video Game Development


People, Planning, and Production for Video Game Development


$31.55


"People, Planning, and Production for Video Game Development" is a one-stop shop for video game production. It has tools, techniques, and philosophies to aid any student, new producer, or game professional. The many thoughts and ideas in this book will give the reader a number of different vantage points on video game production, in order to address each reader’s unique needs. It allows for flexibility in the reader’s game development life cycle while still laying out proper guidelines for management.

NagiP Software


NagiP Software


$73.28


High Quality Content by WIKIPEDIA articles NagiP Software is a Japanese software company that has been developing video games since 1989. They originally developed for the MSX platform, from 19891991. Following this, they took a five year hiatus before returning with the series of shareware Macintosh games for which they are best known: NSTower and NSShaft. They eventually released a Windows version of NSTower in 1997. The have subsequently released other games, but none has been as well known as NSTower or NSShaft. Tower Shaft, an arcade game based on both NSTower and NSShaft, was released in 2003 by Aruze (and ported to the Game Boy Advance by Altron in 2004). Although this game was licensed by NagiP Soft, they do not seem to have been directly involved in its development. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 84 Publication Date: 2010/10/01 Language: English Dimensions: 5.98 x 9.01 x 0.20 inches

Video Games: A History and Guide to Game Development


Video Games: A History and Guide to Game Development


$21.26


In this introduction to video games and the video game industry, find a history of video games; types of video games; departments of video game development like game design, programing, publishing, and testing; and a look at the controversy surrounding video games and their effects on players. Project Webster represents a new publishing paradigm, allowing disparate content sources to be curated into cohesive, relevant, and informative books. To date, this content has been curated from Wikipedia articles and images under Creative Commons licensing, although as Project Webster continues to increase in scope and dimension, more licensed and public domain content is being added. We believe books such as this represent a new and exciting lexicon in the sharing of human knowledge.

Game Programming


Game Programming


$114.71


Game programming. List of video gaming topics, Game development, Game programmer, Video game producer, International Game Developers Association, Game engine, Computer programming, Software engineer, Integrated development environment, Microsoft Visual Studio Author: Miller, Frederic P./ Vandome, Agnes F./ McBrewster, John Binding Type: Paperback Number of Pages: 156 Publication Date: 2009/11/03 Language: English Dimensions: 5.98 x 9.01 x 0.36 inches

The Black Art of Video Game Console Design [With CDROM]


The Black Art of Video Game Console Design [With CDROM]


$92.31


Written by Computer Scientist Andre’ LaMothe, the world’s best selling game programming author, "The Black Art of Video Game Console Design "breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time "The Black Art of Video Game Console Design " is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for Included in the book is the entire design of numerous embedded game systems including the XGameStation systems and much more. "The Black Art of Video Game Console Design "with 800+ pages covers everything you need to know to design your own game console including: – Basic atomic physics and semiconductor theory primer. – Introduction to circuit analysis; current, voltage, and resistance. – Analog design using discrete components. – Digital electronics and Boolean algebra. – Physical hardware construction and prototyping techniques. – Combinational logic and advanced integrated circuit building blocks. – Finite state machine design. – Computer architecture and design. – Understanding and using microprocessors and microcontrollers. – Developing software for embedded systems. – Designing video (NTSC/VGA), audio, and input device systems. – Interfacing and communications. – The complete design and discussion of numerous game systems including the XGameStations CD-ROM Contains – PCB and circuit simulation tools. – All necessary data sheets. – Demos and source code. – Complete designs to numerous embedded systems including the XGameStations.

Software Engineering for Game Developers [With CDROM]


Software Engineering for Game Developers [With CDROM]


$14.26


Software engineering leads to better software products. This book teaches readers how to develop games according to a design and follow a standardized approach to game development. It provides a multitude of exercises that show just how software engineering practices can improve your game. All the basic categories of software engineering are covered. Programmers, designers, architects, generalists, software engineers, and game developers seeking knowledge about standard frameworks for games and their relative merits will find this text more than satisfying. Three frameworks (function, object-oriented, and patterned) are presented, contrasted, and fully described through design documents.

Game Development Essentials: Game Audio Development


Game Development Essentials: Game Audio Development


$27.99


Create game audio from the ground up with this comprehensive, multi-faceted resource designed for industry beginners and professionals alike! Game audio makes up one-third of the overall game experience: an experience that is part of the larger, multi-billion dollar video gaming industry. Game Audio Development tackles the complex world of audio by addressing all three major game audio disciplines: music composition, the creation of sound effects, and dialog performances. It begins by providing readers with a solid background and history of the discipline, and then progresses into equipment, techniques, skills, and coordinating these factors to produce effective audio that will enhance the gaming experience. The book concludes with a forecast for the future of game audio.

Game Development Essentials: Game Audio Development [With DVD]


Game Development Essentials: Game Audio Development [With DVD]


$28.83


Create game audio from the ground up with this comprehensive, multi-faceted resource designed for industry beginners and professionals alike Game audio makes up one-third of the overall game experience: an experience that is part of the larger, multi-billion dollar video gaming industry. Game Audio Development tackles the complex world of audio by addressing all three major game audio disciplines: music composition, the creation of sound effects, and dialog performances. It begins by providing readers with a solid background and history of the discipline, and then progresses into equipment, techniques, skills, and coordinating these factors to produce effective audio that will enhance the gaming experience. The book concludes with a forecast for the future of game audio.

Software Creations (UK)


Software Creations (UK)


$86.03


High Quality Content by WIKIPEDIA articles Software Creations was a video game developer based in Manchester, England, first established in 1987. They are primarily known for their video games based on movie and comic licenses like Marvel Comics, Cutthroat Island, Disneys Beauty and the Beast and original titles Solstice and the sequel Equinox. Software Creations titles in their later years were all published by now defunct company, Acclaim Entertainment and by May 2002, Acclaim had purchased most of their assets and established their own inhouse development unit, Acclaim Studios Manchester. Software Creations CEO Paul Hibbard moved over to the new company as General Manager after the takeover, with all titles produced under the name Acclaim Entertainment. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 112 Publication Date: 2010/10/18 Language: English Dimensions: 9.02 x 5.98 x 0.27 inches

Video Game Development: Parallax Scrolling, OpenGL, Video Game Developer, Allegro Library, Blender, Collision Detection


Video Game Development: Parallax Scrolling, OpenGL, Video Game Developer, Allegro Library, Blender, Collision Detection


$34.82


Chapters: Parallax Scrolling, Opengl, Video Game Developer, Allegro Library, Blender, Simple Directmedia Layer, Video Game Publisher, Content Delivery, Game Engine, Horizontal Blank Interrupt, Vertical Blank Interrupt, Game Programmer, Console Wars, Screenwriting, Gpgpu, Game Programming, Mac Gaming, Open Source Video Game, Gunpei Yokoi, Homebrew, 2.5d, Soft Body Dynamics, Regional Lockout, Linux Gaming, Game Artificial Intelligence, Game Localization, In-Game Advertising, Game Development, Game Tester, Multicart, Making of Doom, List of Level Editors, Physics Engine, John de Margheriti, List of Video Game Designers, Nintendo Ds Homebrew, Microsoft Xna, Troy Lyndon, Digitizing, List of Video Game Industry People, Video Game Conversion, Virtual Camera System, Game Testing, Cover System, Igromania, Game Accessibility, Comp.sys.sinclair Crap Games Competition, Game Developers Conference, French Video Game Policy, Seamless3d, General Graphics Interface, Mode 7, Localization of Square Enix Video Games, Openal, Video Game Remake, Game Demo, Video Game Clone, Video Game Producer, Dx Studio, Chrome Engine, Unlockable Game, International Game Developers Association, Glbasic, Interactive Storytelling, Generic Tile Engine, Game Development Tool, Expansion Pack, Ntsc-C, Fenix Project, Digital Distribution, Australian Game Developers Conference, Shiva, Visual3d Game Engine, Gabe Newell, Powerplay, Megatexture, Meshlab, Game Design Document, Illuminate Labs, Idle Animations, Ken Williams, Michelle Hinn, Indie Game Jam, the Independent Games Developers Association, Ensata, Retrospec, Digital Game Xpo, Joel Breton, Budget Range, Brad Fregger, Jon Kimmich, Spawn Installation, Smartbomb: the Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution, Intro Sequence, D.i.c.e. Summit, Debug Menu, Bigworld Technology, Managed Directx, Opensl Es, Esenthel Engine, Video Game Development Parties, Slimdx, Plib, Mike Harrington, Xilon Eng…More: http: //booksllc.net/?id=2249

Introduction to Video Game Design


Introduction to Video Game Design


$43.58


Introduction to Video Game Design is a fun and easy text/software design guide that requires no previous knowledge of programming or game design. This text/software design guide introduces students to the fundamentals of video game design and provides hands-on experience using the freeware Game Maker game engine.Activity-based, integrated curriculum: game-theory reading with gamebuilding application lessons.Designed to fit into existing high school or middle school CTE curriculum.Text and Software Design Guide in one Introduction to Video Game Design integrates cross-curriculum and STEM activities. Students apply principles of advanced mathematics and science through STEM reading material applied in the game building lessons. Other concepts of language arts, social sciences, and applied technology make this one of the most ideal applications of STEM integration. This innovative and flexible product integrates STEM lessons for 15, 20, 30, 45, or 90 days/hours of instruction.

Vicious Cycle Software


Vicious Cycle Software


$76.47


Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Vicious Cycle Software is a video game development company based in Morrisville, North Carolina, United States. Vicious Cycle was founded in 2000 by Eric Peterson, Dave Ellis, Marc Racine and Wayne Harvey after layoffs at the local MicroProse development studio (then a Hasbro Interactive studio) forced several game developers into finding other work. Racine resigned as Vice President and Director of Production in the Spring of 2005 to pursue other ventures. Ellis left the company in the Summer of 2000, but returned in 2005 to take a position as game designer. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 84 Publication Date: 2011/05/23 Language: English Dimensions: 6.00 x 9.02 x 0.20 inches

Video Game Publisher


Video Game Publisher


$73.28


High Quality Content by WIKIPEDIA articles A video game publisher is a company that publishes video games that they have either developed internally or have had developed by a video game developer. As with book publishers or publishers of DVD movies, video game publishers are responsible for their products manufacturing and marketing, including market research and all aspects of advertising. They usually finance the development, sometimes by paying a video game developer (the publisher calls this external development) and sometimes by paying an internal staff of developers called a studio. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 84 Publication Date: 2010/11/16 Language: English Dimensions: 6.00 x 9.02 x 0.20 inches

Game Development Essentials: Video Game Art, 1st Edition


Game Development Essentials: Video Game Art, 1st Edition


$81.99


The premiere title in the Game Development Essentials series explores the art of bringing a game designer’s concepts to life. A strong foundation in game artistry is the essential first step, and leading game art designer Todd Gantzler takes readers behind the scenes to show them how to create the entire visual world – from characters to environments – that a game player encounters on the computer screen. Hands-on tutorial instruction suitable for beginning-to-intermediate-level game artists explains the process involved in creating art for real-time 3D digital games and, specifically, video games. The book highlights the technical aspects of preparing art quickly and effectively while conforming to the limitations and specifications of today’s most widely used 3D game engines.

Introduction to Video Game Design and Development


Introduction to Video Game Design and Development


$93.11


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Video Game Design Revealed


Video Game Design Revealed


$39.99


Whether you are a professional game developer working in an established studio or a creative thinker interested in trying your hand at game design, “Video Game Design Revealed” will show you the steps and processes involved in bringing a video game from concept to completion. Beginning with an overview of the history of video games and an examination of the elements of successful games, the book breaks down the video game design process into its simplest elements and builds from there. You’ll learn how to take an idea and tweak it into a viable game based on the genre, market, game style, and subject matter, moving on to creating and organizing a timeline for the production of the game. Once you’ve mapped out your game production plan and gathered all the information you need, you’ll learn how to choose the development platform and other technologies that best suit the game you’ve designed, add sound and graphics, and apply game mechanics such as whether the game will be single-player or multiplayer and what levels and objects to add to your game to make it challenging and interesting. “Video Game Design Revealed” concludes with guidelines on how to compose a proposal to be used to present your idea to the game industry as well as tips and information on how to find and contact game studios, publishers, and investors to help you make your game design a reality..

Computer & Video Game Design


Computer & Video Game Design


$4.83


Careers in Focus: Computer and Video Game Design, Second Edition covers 20 careers in this fun field. Job profiles include: -Advertising workers -Art directors -Artists and animators -Business managers -Computer and video game designers -Computer programmers -Computer support specialists -Game testers -Graphics programmers -Hardware engineers -Packaging designers -Software engineers -Sound workers -Webmasters -Writers and editors and more.

Roger Wilco (Software)


Roger Wilco (Software)


$78.07


Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Roger Wilco is a Voice over IP application used by multiplayer video game players, usually in combination with a headset. A version for the Mac is currently in development, but developers have no idea when it will be made publicly sic] available, citing obstacles the alpha is encountering. The software provides gamers the benefit of not having to communicate by typing, allowing them better control over their games. The software also works outside of games. It is very similar in function to programs like TeamSpeak, Ventrilo, and Mumble. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 92 Publication Date: 2011/05/09 Language: English Dimensions: 9.00 x 6.00 x 0.22 inches

Saffire (Video Game Developer)


Saffire (Video Game Developer)


$70.1


High Quality Content by WIKIPEDIA articles Saffire was a contract video game developer located in American Fork, Utah. It is noted both for porting games and making some original titles. It was founded by Sculptured Software cofounder, Hal Rushton. They released their last title, Van Helsing, in 2004 and went out of business sometime afterwards. A video game developer is a software developer (a business or an individual) that creates video games. A developer may specialize in a certain video game console, such as Sonys PlayStation 3, PSP, Microsofts Xbox 360, Nintendos Wii, Nintendo DS, or may develop for a variety of systems, including personal computers. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 82 Publication Date: 2010/08/19 Language: English Dimensions: 6.00 x 9.02 x 0.20 inches

Project-Based Software Engineering: An Object-Oriented Approach


Project-Based Software Engineering: An Object-Oriented Approach


$3.94


"Project-Based Software Engineering" is the first book to provide hands-on process and practice in software engineering essentials for the beginner. The book presents steps through the software development life cycle and two running case studies that develop as the steps are presented. Running parallel to the process presentation and case studies, the book supports a semester-long software development project. This book focuses on object-oriented software development, and supports the conceptualization, analysis, design and implementation of an object-oriented project. It is mostly language-independent, with necessary code examples in Java. A subset of UML is used, with the notation explained as needed to support the readers’ work. Two running case studies a video game and a library check out system show the development of a software project. Both have sample deliverables and thus provide the reader with examples of the type of work readers are to create. This book is appropriate for readers looking to gain experience in project analysis, design implementation, and testing.

Game Development Essentials: Video Game Art, by Gantzler


Game Development Essentials: Video Game Art, by Gantzler


$87.3


This book is in Used condition

BNDL: GAME DEVELOPMENT ESSENTIALS: VIDEO GAME ART


BNDL: GAME DEVELOPMENT ESSENTIALS: VIDEO GAME ART


$138.65


No Synopsis Available

Game Development Essentials: Video Game Art-E.Resource


Game Development Essentials: Video Game Art-E.Resource


$119.93


No Synopsis Available

Defender (Video Game)


Defender (Video Game)


$93.99


High Quality Content by WIKIPEDIA articles Defender is an arcade video game developed released by Williams Electronics in 1980. A shooting game featuring twodimensional (2D) graphics, the game is set on a fictional planet where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarviss first video game project, and drew inspiration from Space Invaders and Asteroids. Williams planned to display the game at the Amusement Music Operators Association (AMOA) trade show, though development delays resulted in the team working on the game up until the show started. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 132 Publication Date: 2011/01/06 Language: English Dimensions: 6.00 x 9.02 x 0.31 inches

Unreal Game Development By Amresh, Ashish/ Okita, Alex


Unreal Game Development By Amresh, Ashish/ Okita, Alex


$95.51


Aims to instruct those interested in creating video games in how to design games using Unreal Engine 3, in a book designed for even those who have no prior knowledge of gamecreation software. Original. Author: Amresh, Ashish/ Okita, Alex Publication Date: 2010/08/03 Number of Pages: 405 Binding Type: Paperback Language: English Depth: 0.75 Width: 7.25 Height: 9.25

Uplink (Video Game)


Uplink (Video Game)


$65.33


Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Uplink is a video game released in 2001 by the British software company Introversion Software. On 23 August 2006, it was made available for purchase on Valves Steam service and on 24 March 2011 it was made available for purchase from the Ubuntu Software Center.It is best described as a simulator of the cinematic depiction of computer hacking.In the game, the player assumes the role of a hacker in the year 2010, who begins work for the Uplink Corporation, which is a worldwide company providing work for hackers. The player amasses money, software, Gateway hardware and skill in the course of performing jobs for various clients, and hacking servers of global corporations for profit. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 72 Publication Date: 2011/05/21 Language: English Dimensions: 9.02 x 5.98 x 0.17 inches

Game Engine Architecture


Game Engine Architecture


$72.14


This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.

Open Source Video Game


Open Source Video Game


$92.4


High Quality Content by WIKIPEDIA articles An open source video game, or simply an open source game, is a video game whose source code is open source. They are often freely distributable and sometimes crossplatform compatible. Many are included in Linux distributions as a result.Open source games which are free software and contain exclusively free content are called free games. Most free games are open source, but not all open source games are free software; some open source games contain proprietary nonfree content. Author: Surhone, Lambert M./ Timpledon, Miriam T./ Marseken, Susan F. Binding Type: Paperback Number of Pages: 128 Publication Date: 2010/07/15 Language: English Dimensions: 6.00 x 9.02 x 0.30 inches