Video Game Software Developers

Posted in Video Game Accessories by admin on October 19, 2011



How to Become a Software Developer

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2D VIDEO GAME DEVELOPER CREATOR SOFTWARE FOR PC


2D VIDEO GAME DEVELOPER CREATOR SOFTWARE FOR PC


$9.95


Super Elf Bowling Collection


Super Elf Bowling Collection


$1.88


Platform:  WINDOWS 98/ME/2000/XP Publisher:  MUMBO JUMBO Packaging:  RETAIL BOX Rating:  TEEN It’s the biggest and baddest bowl-o-rama yet. Santa’s elves have gone on strike so polish up your shiny Christmas ball and help Santa show those greedy little union elves what the true meaning of “Strike” is. Hold on to your stockings….Those ba…

E3 Access 2004: The Future Of Video Games (DVD)


E3 Access 2004: The Future Of Video Games (DVD)


$3.99


E3 ACCESS: The Future of Videogames 4-Disc set includes exclusive interviews with leading game developers a myriad of game previews for titles that won’t hit store shelves for months to come behind the scenes footage of the annual Electronic Entertainment Expo (E3) in Los Angeles full 5.1 Dolby Digital surround sound an exclusive soundtrack (from Digital:Newage and Hathorne Hill) and more!Format: …

Kinect Sensor for Windows


Kinect Sensor for Windows


$223.63


Microsoft Kinect for Windows includes Kinect for Windows sensor, USB/Power supply cable, Manual. NOTE: The sensor unit does not ship with any software and will only operate with an application developed for Kinect for Windows. Not for Gaming Use. Use the Kinect for Windows SDK to build applications with C++, C# or Visual Studio Basic by using Microsoft Visual Studio 2010. What availability of this…

Turtle Beach Call of Duty: MW3 Ear Force Bravo Limited Edition Programmable Wireless Universal Gaming Headset


Turtle Beach Call of Duty: MW3 Ear Force Bravo Limited Edition Programmable Wireless Universal Gaming Headset


$137.98


The Turtle Beach Call of Duty: MW3 Ear Force Bravo (EFB) Limited Edition headset is ready for battle with programmable presets, wireless game sound, universal compatibility and a rechargeable battery. Featuring exclusive Call of Duty: MW3 customized presets, exclusive COD color scheme and textured military finish, massive 50mm speakers and full supply of bonus MW3 content, the Ear Force Bravo is b…

128MB ATI 9200 VOD Graphics Card


128MB ATI 9200 VOD Graphics Card



Package Includes:
1 x 128MB ATI 9200 VOD Graphics Card…


HTC Magic G2 Google Android - Unlocked QuadBand Cellular Phone with 3.2 MP Camera, GPS, WiFi - International Version with No Warranty (Black)


HTC Magic G2 Google Android – Unlocked QuadBand Cellular Phone with 3.2 MP Camera, GPS, WiFi – International Version with No Warranty (Black)


$229.99


The HTC Magic is Vodafone-branded, but is not locked to Vodafone and can be used on any GSM network.

The HTC Magic is an AndroidTM-powered mobile designed to turn heads with its chic design, and command attention with its advanced list of capabilities. Ready to always keep you in the know… it provides the Google suite of services like Mail, Search and Maps geared up for use in the palm of your …


Escape from Monkey Island


Escape from Monkey Island


$39.95


LucasArts’ Monkey Island adventure game series has been missed of late. It has been too long since we’ve visited the anachronistic Tri-Island area in a Monkey game stuffed with vivid characters, zany plot twists, and liberal use of awful and awfully funny puns. Thank goodness that the clumsy, bumbling, and utterly charming pirate hero Guybrush Threepwood returns in Escape from Monkey Island…

Talk Nerdy To Me Women's Tee Shirt in 6 Colors Small thru XXL


Talk Nerdy To Me Women’s Tee Shirt in 6 Colors Small thru XXL



Pick from the petite form-fitting babydoll style or standard regular fit womens style. Please refer to our sizing chart for measurements.This design also available as a men’s Tee shirt, and a men’s hoodie and sweat shirt in our other amazon.com listings….


Old School Video Game Cartridge Logo Men's Tee Shirt in 12 colors Small thru 6XL


Old School Video Game Cartridge Logo Men’s Tee Shirt in 12 colors Small thru 6XL




I Heart (Love) Video Games Men's Tee Shirt in 12 colors Small thru 6XL


I Heart (Love) Video Games Men’s Tee Shirt in 12 colors Small thru 6XL



Great looking 100% cotton shirt. Please refer to our sizing chart for measurements.This design also available as a women’s tee shirt, and a men’s hoodie and sweat shirt in our other amazon.com listings….


Software Engineering for Game Developers


Software Engineering for Game Developers


$59.99


Software engineering leads to better software products. This book teaches readers how to develop games according to a design and follow a standardized approach to game development. It provides a multitude of exercises that show just how software engineering practices can improve your game. All the basic categories of software engineering are covered. Programmers, designers, architects, generalists, software engineers, and game developers seeking knowledge about standard frameworks for games and their relative merits will find this text more than satisfying. Three frameworks (function, object-oriented, and patterned) are presented, contrasted, and fully described through design documents.

Software Engineering for Game Developers [With CDROM]


Software Engineering for Game Developers [With CDROM]


$14.26


Software engineering leads to better software products. This book teaches readers how to develop games according to a design and follow a standardized approach to game development. It provides a multitude of exercises that show just how software engineering practices can improve your game. All the basic categories of software engineering are covered. Programmers, designers, architects, generalists, software engineers, and game developers seeking knowledge about standard frameworks for games and their relative merits will find this text more than satisfying. Three frameworks (function, object-oriented, and patterned) are presented, contrasted, and fully described through design documents.

Software Engineering for Game Developers, by Flynt


Software Engineering for Game Developers, by Flynt


$38.02


This book is in Used condition

Video Game Developer


Video Game Developer


$73.28


High Quality Content by WIKIPEDIA articles A video game developer is a software developer (a business or an individual) that creates video games. A developer may specialize in a certain video game console, such as Sonys PlayStation 3, PSP, Microsofts Xbox 360, Nintendos Wii, Nintendo DS, or may develop for a variety of systems, including personal computers. Most developers also specialize in certain types of games, such as computer roleplaying games or firstperson shooters. Some focus on porting games from one system to another. Some focus on translating games from one language to another. An unusual few do other kinds of software development work in addition to games. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 100 Publication Date: 2010/11/16 Language: English Dimensions: 6.00 x 9.02 x 0.24 inches

Driller (Video Game)


Driller (Video Game)


$70.1


High Quality Content by WIKIPEDIA articles Driller is a 1987 computer game. It was written by British developers Major Developments and published by Incentive Software for the ZX Spectrum, Commodore 64, Amstrad CPC, Commodore Amiga, Atari ST and IBM PC. The game was notable for its early 3D game engine, Freescape. Author: Miller, Frederic P./ Vandome, Agnes F./ McBrewster, John Binding Type: Paperback Number of Pages: 80 Publication Date: 2010/07/30 Language: English Dimensions: 5.98 x 9.01 x 0.19 inches

Pinnacle Video Capture for Mac Cart Link


Pinnacle Video Capture for Mac Cart Link


$99.99


Transfer analog video from a camcorder or any other source, even a game console, to your Mac in an iPod®-native format. Videos are automatically added to iTunes®, ready to sync with an iPod® or Apple TV™.

Pinnacle Video Capture for Mac PD Page


Pinnacle Video Capture for Mac PD Page


$99.99


Transfer analog video from a camcorder or any other source, even a game console, to your Mac in an iPod®-native format. Videos are automatically added to iTunes®, ready to sync with an iPod® or Apple TV™.

Simulation and Event Modeling for Game Developers


Simulation and Event Modeling for Game Developers


$49.17


Discover how to use simulation and event modeling to enhance the games you build. Whether you are a game designer, a programmer, or both, "Simulation and Event Modeling for Game Developers" provides a basic yet technical introduction to simulation and event modeling as they relate to software development for games. Learn how to use C++ and DirectXA(R) to build 2D and 3D applications that incorporate simulated components or draw from formally structured event models. Each concept is accompanied by a software project, code samples, and extensive discussion of the "why" behind simulation, event modeling, entity creation, world creation, and simulation testing. Develop the skills you need to understand the goals and the priorities of simulation development and learn how to develop, analyze, and test basic simulations. You’ll be able to apply your newfound knowledge to simulations you develop for your own games and beyond.

Game Programming


Game Programming


$114.71


Game programming. List of video gaming topics, Game development, Game programmer, Video game producer, International Game Developers Association, Game engine, Computer programming, Software engineer, Integrated development environment, Microsoft Visual Studio Author: Miller, Frederic P./ Vandome, Agnes F./ McBrewster, John Binding Type: Paperback Number of Pages: 156 Publication Date: 2009/11/03 Language: English Dimensions: 5.98 x 9.01 x 0.36 inches

Deus Ex: Game of the Year Edition


Deus Ex: Game of the Year Edition


$9.99


It’s the new millennium. Civilization is near collapse. The world economy is in chaos. The middle class no longer exists. Deadly viruses have ravaged the earth’s population. Terrorism runs rampant. From this maelstrom of violence and suffering an ancient conspiracy bent on world domination emerges from the shadows of legend. The conspirators’ greatest strength? No one believes they exist. No one but you. Immerse yourself in an intricate web of betrayal and intrigue as you attempt to uncover power struggles, hidden agendas and the dark conspiracy behind it all. Travel the globe building a network of allies and create an alter identity to aid you in your search for the truth. There is no one path to success. It is achieved through various many means; employ stealth, strategy or force, the choice is yours. But remember; trust no one. Even those who you keep as allies may be more than they seem. Question Everything.The game that incorporates role-playing, action, adventure, and 1st person shooter genres into a chaotic blend of real world conspiracies, cliffhangers and plot twists. Explore a richly simulated world of unparalleled interactivity, engineered to react logically to your every action. The decisions and consequences are yours. A globe-hopping, epic adventure. Travel the world from New York to Paris to Hong Kong exploring locations recreated from detailed maps, blueprints and photographs. Character interaction that matters. How you choose to deal with scores of NPC’s affects the outcome of the game, minute-to-minute, mission-to-mission, start to finish. Invent a compelling alter ego. Employ nanotech augmentations and determine which weapons and objects you need to survive. Will you be the charismatic master manipulator, the shrewd and stealthy tactician, or the deadly avenging angel? Additions unique to the Game of the Year Edition: The Game of the Year Edition now includes DX Multiplayer. DeathMatch and Team Deathmatch plus 5 new multiplayer maps and a built-in search engine for multiplayer servers. With the included Software Development Kit, you can:- Create standalone Deus Ex missions.- Build 3D maps from scratch or modify existing Deus Ex Maps.- Create new conversations between game characters with ConEdit.- Convert your own 3D models into the Deus Ex format.- Includes Deus Ex Windows® desktop theme.

Game Developers Choice Awards


Game Developers Choice Awards


$106.74


Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. The Game Developers Choice Awards are annually presented by the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were presented from 1997 to 1999. Author: Miller, Frederic P./ Vandome, Agnes F./ McBrewster, John Binding Type: Paperback Number of Pages: 152 Publication Date: 2011/02/23 Language: English Dimensions: 5.98 x 9.02 x 0.35 inches

Simulation and Event Modeling for Game Developers, 1st Edition


Simulation and Event Modeling for Game Developers, 1st Edition


$59.99


Simulation games are unique. They have action, combat, management, and strategy. By definition a simulation is an imitation. So, computer simulation games are games that imitate a real-life situation. Another way to think about it is that simulation games attempt to recreate a past event. But games don’t always stick to that definition, sometimes they attempt to create a situation that we may someday be faced with. Event modeling is the fundamental activity of examining a real-world event to determine precisely those aspects of the event that can be made the primary objectives of a software development effort. Such modeling is essential to the success of any game development effort, especially if it focuses on simulation. The reason for this is that no simulation program can hope to simulate every aspect of a real-world event. The simulation must be limited in some way, and a technique is at hand, through event modeling, to determine which aspects of the event will render the simulation project effective.

Video Game Clone


Video Game Clone


$73.28


High Quality Content by WIKIPEDIA articles A video game clone is a video game or game series which is very similar to or heavily inspired by a previous popular game or game series. Some video game genres are founded by such archetypal games that all subsequent similar games are thought of as derivatives. The term is sometimes derogatory, implying a lack of originality, however clones can be anything from a pure ripoff, to a legitimate derivative or improvement on the original or even a homage. In the early video game industry, making a clone of a game was not illegal, provided that no outright copyright violation or trademark infringement occurred. As the gaming market grew large developers gained the ability to sue the developers of clones which were too similar to originals. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 88 Publication Date: 2010/11/16 Language: English Dimensions: 6.00 x 9.02 x 0.21 inches

ISO 9000 for Software Developers by Schmauch, Charles H.  Edition , 0


ISO 9000 for Software Developers by Schmauch, Charles H. Edition , 0


$11.49


ISO 9000 for Software Developers. Schmauch, Charles H.

Vicious Cycle Software


Vicious Cycle Software


$76.47


Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Vicious Cycle Software is a video game development company based in Morrisville, North Carolina, United States. Vicious Cycle was founded in 2000 by Eric Peterson, Dave Ellis, Marc Racine and Wayne Harvey after layoffs at the local MicroProse development studio (then a Hasbro Interactive studio) forced several game developers into finding other work. Racine resigned as Vice President and Director of Production in the Spring of 2005 to pursue other ventures. Ellis left the company in the Summer of 2000, but returned in 2005 to take a position as game designer. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 84 Publication Date: 2011/05/23 Language: English Dimensions: 6.00 x 9.02 x 0.20 inches

Roger Wilco (Software)


Roger Wilco (Software)


$78.07


Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Roger Wilco is a Voice over IP application used by multiplayer video game players, usually in combination with a headset. A version for the Mac is currently in development, but developers have no idea when it will be made publicly sic] available, citing obstacles the alpha is encountering. The software provides gamers the benefit of not having to communicate by typing, allowing them better control over their games. The software also works outside of games. It is very similar in function to programs like TeamSpeak, Ventrilo, and Mumble. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 92 Publication Date: 2011/05/09 Language: English Dimensions: 9.00 x 6.00 x 0.22 inches

Video Game Optimization


Video Game Optimization


$31.47


"Video Game Optimization" describes a process for increasing the performance of a video game for better gameplay and visual experience. Very few game developers understand the process of optimizing an entire video game, yet learning the process is surprisingly simple and applicable to a broad audience. The book tackles the process of optimization by first describing how to determine where a game is limited and then providing detailed solutions and examples to solving this limitation. All the examples covered in the book can be applied to a variety of game types and coverage of how to optimize system memory, CPU processing, graphics, and shaders is included.

Video Game Publisher


Video Game Publisher


$73.28


High Quality Content by WIKIPEDIA articles A video game publisher is a company that publishes video games that they have either developed internally or have had developed by a video game developer. As with book publishers or publishers of DVD movies, video game publishers are responsible for their products manufacturing and marketing, including market research and all aspects of advertising. They usually finance the development, sometimes by paying a video game developer (the publisher calls this external development) and sometimes by paying an internal staff of developers called a studio. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 84 Publication Date: 2010/11/16 Language: English Dimensions: 6.00 x 9.02 x 0.20 inches

Introduction to Video Game Design


Introduction to Video Game Design


$43.58


Introduction to Video Game Design is a fun and easy text/software design guide that requires no previous knowledge of programming or game design. This text/software design guide introduces students to the fundamentals of video game design and provides hands-on experience using the freeware Game Maker game engine.Activity-based, integrated curriculum: game-theory reading with gamebuilding application lessons.Designed to fit into existing high school or middle school CTE curriculum.Text and Software Design Guide in one Introduction to Video Game Design integrates cross-curriculum and STEM activities. Students apply principles of advanced mathematics and science through STEM reading material applied in the game building lessons. Other concepts of language arts, social sciences, and applied technology make this one of the most ideal applications of STEM integration. This innovative and flexible product integrates STEM lessons for 15, 20, 30, 45, or 90 days/hours of instruction.

AI for Game Developers


AI for Game Developers


$36.32


Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today’s game players have grown in sophistication along with the games they play. It’s no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI. Fortunately, advanced AI game techniques are within the grasp of every game developer–not just those who dedicate their careers to AI. If you’re new to game programming or if you’re an experienced game programmer who needs to get up to speed quickly on AI techniques, you’ll find "AI for Game Developers" to be the perfect starting point for understanding and applying AI techniques to your games. Written for the novice AI programmer, "AI for Game Developers" introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers. Other topics covered in the book include: Potential function based movements: a technique that handles chasing, evading swarming, and collision avoidance simultaneously Basic pathfinding and waypoints, including an entire chapter devoted to the A* pathfinding algorithm AI scripting Rule-based AI: learn about variants other than fuzzy logic and finite state machines Basic probability Bayesian techniques Unlike other books on the subject, "AI for Game Developers" doesn’t attempt to cover every aspect of game AI, but to provide you with usable, advanced techniques you can apply to your games right now. If you’ve wanted to use AI to extend the play-life of your games, make them more challenging, and most importantly, make them more fun, then this book is for you.

Fortress (Video Game


Fortress (Video Game


$98.77


Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Fortress is a tower defense video game developed by Pipe Dream Interactive and published by Majesco Games for the Game Boy Advance handheld game console. IGN stated that the game seems very unfinished, but does have a lot of very clever ideas, saying that it would have been a much better game if the developers took more time. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 136 Publication Date: 2011/02/27 Language: English Dimensions: 5.98 x 9.02 x 0.32 inches

Narration in the Video Game


Narration in the Video Game


$114.71


Do video games tell stories? And if they do, how and why do they do so? In this study, Dominic Arsenault takes the reader through the battlefield of ludology and narratology in video game studies, and argues for a radically new narratological conception of the video game. Like a Starcraft Zerg Drone, he extracts ideas from the rich veins of new media and video game studies, along with the latest developments of narratology and French film theory, and morphs them in with his own personal historical insights and gameplay experience with video games and penandpaper roleplaying games. The resulting theoretical approach finds that narration, as a process, is intrinsic to video game playing, independently of the cutscenes usually much touted by the proponents of interactive storytelling. Academics with an interest in video game studies, narratology or new media will find here a novel perspective on a wellresearched subject, while likeminded students and amateur, professional and prospective game developers will also appreciate the quick, efficient and readable introduction to these hot topics. Author: Arsenault, Dominic Binding Type: Paperback Number of Pages: 104 Publication Date: 2008/10/01 Language: English Dimensions: 9.00 x 6.00 x 0.22 inches

Computer & Video Game Design


Computer & Video Game Design


$4.83


Careers in Focus: Computer and Video Game Design, Second Edition covers 20 careers in this fun field. Job profiles include: -Advertising workers -Art directors -Artists and animators -Business managers -Computer and video game designers -Computer programmers -Computer support specialists -Game testers -Graphics programmers -Hardware engineers -Packaging designers -Software engineers -Sound workers -Webmasters -Writers and editors and more.

Video Game Development Party


Video Game Development Party


$62.13


High Quality Content by WIKIPEDIA articles A video game development party can be one of three parties: a firstparty, secondparty, or thirdparty developer. In the video game industry, a firstparty developer is a developer that is part of a company that actually manufactures a video game console. Firstparty developers may either use the name of the company itself, like Nintendo; have a specific division name like Sonys Polyphony Digital; or have formerly been an independent studio before being acquired by the console manufacturer, such as Rare or Naughty Dog. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 64 Publication Date: 2010/11/16 Language: English Dimensions: 6.00 x 9.02 x 0.15 inches

Saffire (Video Game Developer)


Saffire (Video Game Developer)


$70.1


High Quality Content by WIKIPEDIA articles Saffire was a contract video game developer located in American Fork, Utah. It is noted both for porting games and making some original titles. It was founded by Sculptured Software cofounder, Hal Rushton. They released their last title, Van Helsing, in 2004 and went out of business sometime afterwards. A video game developer is a software developer (a business or an individual) that creates video games. A developer may specialize in a certain video game console, such as Sonys PlayStation 3, PSP, Microsofts Xbox 360, Nintendos Wii, Nintendo DS, or may develop for a variety of systems, including personal computers. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 82 Publication Date: 2010/08/19 Language: English Dimensions: 6.00 x 9.02 x 0.20 inches

Physics for Game Developers


Physics for Game Developers


$33.92


Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn’t sitting still, to create compelling, believable content for computer games, simulations, and animation. "Physics for Game Developers" serves as the starting point for those who want to enrich games with physics-based realism. Part one is a mechanics primer that reviews basic concepts and addresses aspects of rigid body dynamics, including kinematics, force, and kinetics. Part two applies these concepts to specific real-world problems, such as projectiles, boats, airplanes, and cars. Part three introduces real-time simulations and shows how they apply to computer games. Many specific game elements stand to benefit from the use of real physics, including: The trajectory of rockets and missiles, including the effects of fuel burn off The collision of objects such as billiard balls The stability of cars racing around tight curves The dynamics of boats and other waterborne vehicles The flight path of a baseball after being struck by a bat The flight characteristics of airplanes You don’t need to be a physics expert to learn from "Physics for Game Developers," but the author does assume you know basic college-level classical physics. You should also be proficient in trigonometry, vector and matrix math (reference formulas and identities are included in the appendixes), and college-level calculus, including integration and differentiation of explicit functions. Although the thrust of the book involves physics principles and algorithms, itshould be noted that the examples are written in standard C and use Windows API functions.

Video Game Optimization, 1st Edition


Video Game Optimization, 1st Edition


$39.99


“Video Game Optimization” describes a process for increasing the performance of a video game for better gameplay and visual experience. Very few game developers understand the process of optimizing an entire video game, yet learning the process is surprisingly simple and applicable to a broad audience. The book tackles the process of optimization by first describing how to determine where a game is limited and then providing detailed solutions and examples to solving this limitation. All the examples covered in the book can be applied to a variety of game types and coverage of how to optimize system memory, CPU processing, graphics, and shaders is included.

Uplink (Video Game)


Uplink (Video Game)


$65.33


Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Uplink is a video game released in 2001 by the British software company Introversion Software. On 23 August 2006, it was made available for purchase on Valves Steam service and on 24 March 2011 it was made available for purchase from the Ubuntu Software Center.It is best described as a simulator of the cinematic depiction of computer hacking.In the game, the player assumes the role of a hacker in the year 2010, who begins work for the Uplink Corporation, which is a worldwide company providing work for hackers. The player amasses money, software, Gateway hardware and skill in the course of performing jobs for various clients, and hacking servers of global corporations for profit. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 72 Publication Date: 2011/05/21 Language: English Dimensions: 9.02 x 5.98 x 0.17 inches

Open Source Video Game


Open Source Video Game


$92.4


High Quality Content by WIKIPEDIA articles An open source video game, or simply an open source game, is a video game whose source code is open source. They are often freely distributable and sometimes crossplatform compatible. Many are included in Linux distributions as a result.Open source games which are free software and contain exclusively free content are called free games. Most free games are open source, but not all open source games are free software; some open source games contain proprietary nonfree content. Author: Surhone, Lambert M./ Timpledon, Miriam T./ Marseken, Susan F. Binding Type: Paperback Number of Pages: 128 Publication Date: 2010/07/15 Language: English Dimensions: 6.00 x 9.02 x 0.30 inches

LEGO Pirates of the Caribbean: The Video Game - Pre-Played


LEGO Pirates of the Caribbean: The Video Game – Pre-Played


$14.99


Captain Jack is back with a whole new world to explore! LEGO Pirates of the Caribbean: The Video Game packs the adventure of three movies into one gigantic game. Join Captain Jack Sparrow for a trio of Pirate sagas filled with 70 characters and styled after the first three installments of the hit film franchise. Swashbuckle through 20 levels in single-player or Co-Op Mode, or go back to dig up new items (treasure, anyone?) in Freeplay Mode. When the quirky Captain Jack meets the irreverence of LEGO, you know you’re in for an entertaining adventure.

ModNation Racers - Pre-Played


ModNation Racers – Pre-Played


$24.99


Kart racing gets kreative with this game that lets you customize your entire experience! Your character begins as a completely blank figure, and it all begins from there. Take hold of the same tools used by game developers and create every aspect of your car, driver, and even the track they’ll race on. Once the race begins, you’ll use drifts, jumps, weapons, and boosts, all with exceptionally realistic physics and handling. The race never ends online, where you can share your creations and drive the karts and tracks made by other members of the ModNation.

Agile Software Development: The Cooperative Game


Agile Software Development: The Cooperative Game


$57.09


"Agile Software Development is a highly stimulating and rich book. The author has a deep background and gives us a tour de force of the emerging agile methods." -Tom Gilb The agile model of software development has taken the world by storm. Now, in "Agile Software Development, Second Edition," one of agile’s leading pioneers updates his Jolt Productivity award-winning book to reflect all that’s been learned about agile development since its original introduction. Alistair Cockburn begins by updating his powerful model of software development as a "cooperative game of invention and communication." Among the new ideas he introduces: harnessing competition without damaging collaboration; learning lessons from lean manufacturing; and balancing strategies for communication. Cockburn also explains how the cooperative game is played in business and on engineering projects, not just software development Next, he systematically illuminates the agile model, shows how it has evolved, and answers the questions developers and project managers ask most often, including – Where does agile development fit in our organization? – How do we blend agile ideas with other ideas? – How do we extend agile ideas more broadly? Cockburn takes on crucial misconceptions that cause agile projects to fail. For example, you’ll learn why encoding project management strategies into fixed processes can lead to ineffective strategy decisions and costly mistakes. You’ll also find a thoughtful discussion of the controversial relationship between agile methods and user experience design. Cockburn turns to the practical challenges of constructing agile methodologies for your own teams. You’ll learn how to tune and continuously reinvent your methodologies, and how to manage incomplete communication. This edition contains important new contributions on these and other topics: – Agile and CMMI – Introducing agile from the top down – Revisiting "custom contracts" – Creating change with "stickers" In addition, Cockburn updates his discussion of the Crystal methodologies, which utilize his "cooperative game" as their central metaphor. If you’re new to agile development, this book will help you succeed the first time out. If you’ve used agile methods before, Cockburn’s techniques will make you even more effective.

Simulation and Event Modeling for Game Developers by Flynt, Ph.D., John P; Vinson, Benjamin Edition ILL, 1


Simulation and Event Modeling for Game Developers by Flynt, Ph.D., John P; Vinson, Benjamin Edition ILL, 1


$39.99


Simulation and Event Modeling for Game Developers addresses the urgent need a for practical, hands-on introduction to developing event models and simulations for computer games. This book provides a comprehensive introduction for understanding, designing, programming, and testing software for models and simulations. Readers will begin with an introduction to the conceptual foundations of simulation and how to gather requirements and design software for simulation. From there, the reader covers a C++/DirectX framework that can be used to develop simulations and learns how to set up worlds and entities for simulation. Readers will also examine AI, physics, and environments for event simulation as well as the development of models for simulating entire systems, such as floods and traffic flows. The book wraps up with coverage of testing simulation software. Throughout, the book provides numerous working examples readers can recreate or run as demonstrations and exposes readers to practical and theoretical considerations involved in the planning, development, and testing of games and system model. Each chapter emphasizes a hand-on approach to learning.

Guardian (Video Game)


Guardian (Video Game)


$81.25


High Quality Content by WIKIPEDIA articles Guardian is a 3D shoot em up video game. It was originally released in 1994 for the Commodore Amiga CD32 game console, and later converted to the Amiga 1200 on floppy disk. Originally previewed in the press under the name SibWing and apparently an homage to the Super NES game Star Fox, the final game was an accomplished threedimensional update of the classic arcade game Defender. Guardian is known to be one of the very few Amiga CD32 games to be apparently programmed for the CD32 first and then ported in strippeddown form to the Amiga computersthe vast majority of CD32 software releases were little more than standard Amiga games with minimum, if any, enhancements. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 116 Publication Date: 2010/12/21 Language: English Dimensions: 6.00 x 9.02 x 0.28 inches

Rock Band (Video Game)


Rock Band (Video Game)


$108.33


Rock Band (video game). Rock Band, Rock Band 2, Guitar Hero World Tour, Drum Machine (software), Ultimate Band, The Beatles: Rock Band, Rock Revolution, Bass guitar, List of songs in Rock Band, List of Rock Band track packs Author: Miller, Frederic P./ Vandome, Agnes F./ McBrewster, John Binding Type: Paperback Number of Pages: 130 Publication Date: 2009/10/25 Language: English Dimensions: 5.98 x 9.01 x 0.30 inches

Atari Ghostbusters The Video Game


Atari Ghostbusters The Video Game


$20.99


27768 Up to 2 Players Rating Descriptors: Fantasy Violence The Authentic Ghostbusters Experience: Delivering a distinctive, definitive gaming experience to worldwide Ghostbusters fans, Ghostbusters: The Video Game features the original cast from Columbia Pictures classic Ghostbusters films, including Bill Murray, Dan Aykroyd, Harold Ramis and Ernie Hudson together again for the first time in over 20 years. Supporting the original Ghostbusters crew are the talents of Annie Potts, Brian Doyle Murray and William Atherton. The Supernatural Spectacular Meets Unrivaled Ghost Busting: Like the films before it, Ghostbusters: The Video Game is allnew classic adventure with Dan Aykroyd and Harold Ramis returning to helm the script and creating a new storyline that leads gamers through the trials and tribulations of the world’s leading paranormal ghost busting team. Players experience a variety of frightening new ghosts, even some based on ideas from Aykroyd and Ramis that never made it into the original feature films. Cool Tech, Extraordinary Equipment & Fearsome Enemies: Ghostbusters: The Video Game features ghost hunting, wrangling and trapping game mechanics with upgradeable gadgets. Gamers can wear ghosts down into a weakened state with the Proton Pack’s Blast Stream and use the Capture Stream to wrangle them into the trap, execute different strategic tactics with the new Slime Tether and scan and analyze targets using like the P.K.E. Meter and Paragoggles. Ghostbusters: The Wii version offers split-screen co-op mode allowing two players to suit up and play through the entire single player story. Nintendo Wi-Fi Connection The Ghostbusters are back in Ghostbusters: The Video Game! With Manhattan overrun once more by ghosts and other supernatural creatures, gamers take the role of a new recruit joining the famous Ghostbusters team. Equipped with a variety of unique weapons and gadgets, you will hunt, fight and capture a wide range of uncanny phantasms and demons in an all-new, funny and frightening battle to save New York City from its latest paranormal plague. Action/Adventure Game Atari Atari, Inc E (Everyone) Game Ghostbusters The Video Game Ghostbusters: The Video Game Software Wii www.atari.com

ModNation Racers: Road Trip - Pre-Played


ModNation Racers: Road Trip – Pre-Played


$24.99


Creativity takes first place in this kart racer that thrives on the imagination of you and rest of the ModNation community. Take hold of the same tools used by game developers and create every aspect of your car, driver, and the track they’ll race on. Create new tracks in minutes using simple swipe-to-build Touch Screen commands then add them to the half million user-built tracks in the ModNation community. Driving controls are quick and responsive and take advantage of the PS Vita’s six-axis capability. Use ModTraveler to take pictures of your Mods in your favorite real-life places and rack up bonuses based on how far you’ve driven with rewards from ModMiles.

Black Gold (Video Game)


Black Gold (Video Game)


$71.7


High Quality Content by WIKIPEDIA articles Black Gold (also known as Oil Imperium) is a video game of the strategy genre released in 1989 by reLINE Software. Game idea is possible to promote and sell a lot of oil and defeat the enemy with all sorts of fair and unfair means. A move always takes a month, with each action in the game costs one or more days. The game is designed for four players, either by a human (in the hot seat method) or the computer can be played. Players take on the management of a corporate Interoil, All American, Transoil or Explora Inc. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 88 Publication Date: 2010/12/23 Language: English Dimensions: 9.02 x 5.98 x 0.21 inches

Cauldron (Video Game)


Cauldron (Video Game)


$92.4


High Quality Content by WIKIPEDIA articles Cauldron is a twodimensional (2D) shoot em up/platformer computer game developed and published by British developer Palace Software (Palace). The game was released in 1985 for the ZX Spectrum, Commodore 64 and Amstrad CPC home computers. Players control a witch, who aims to become the Witch Queen by defeating an enemy called the Pumpking. Designed by Steve Brown and Richard Leinfellner, Cauldron originated as licensed video game of the horror film Halloween. Brown eventually altered the game to use a theme based on the Halloween holiday. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 132 Publication Date: 2011/01/10 Language: English Dimensions: 6.00 x 9.02 x 0.31 inches