Video Game Ai
Posted in Video Game Accessories by admin
on September 4, 2011
Worst Video Game AI Ever
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T’ai Fu: Wrath of the Tiger (Sony PlayStation 1, 1999) $8.99 |
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T’ai Fu: Wrath of the Tiger COMPLETE PLAYSTATION 1 2 3 PS1 PS2 PS3 39VB $8.49 |
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F.E.A.R. 2 Project Origin Fear Improved AI PS3 NEW $29.89 |
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AI Shogi $43.80 |
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AI Mahjong Selection (PlayStation PS1) JP Import New! $19.95 |
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T’ai Fu: Wrath of the Tiger (Sony PlayStation 1, 1999) $3.99 |
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Hanayoi Romanesque: Ai to Kanashimi [Limited Edition] $55.52 |
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Ai Yori Aoshi (PC) anime manga game $12.50 |
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T’AI FU WRATH OF THE TIGER – Playstation game $25.96 |
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Anime Slot Revolution: Pachi-Slot Kidou Senshi Gundam II – Ai Senshi Hen $43.80 |
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Itsu Demo Doko Demo Dekiru Shogi: AI Shogi $71.15 |
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Tokimeki Memorial 2: Music Video Clips: Circus de Ai Imashou $33.37 |
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Itsu Demo Doko Demo Dekiru Igo: AI Igo $73.76 |
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Space Battle Cruiser Yamato: Ai no Senshitachi [Deluxe Pack] $43.80 |
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Used NINTENDO DS NANA Live staff boshuutyuu Ai Yazawa $29.99 |
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AI and Artificial Life in Video Games by Charles River Media NEW $56.80 |
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Chou Meisaku Suiri Adventure DS: Raymond Chandler Gensaku – Saraba Ai Shiki $49.01 |
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Marl Oukoku no Ningyou Hime: Tenshi ga Kanaderu Ai no Uta $43.80 |
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LOVE HINA Ai wa Kotoba no Naka ni PS 1 import Japan $19.89 |
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DRAGON AGE: ORIGINS (PC,BOX) -set your tactical AI ^h $14.92 |
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AI Go (Best Collection) $73.76 |
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AI Mah-Jong (Best Collection) $56.30 |
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AI Shogi (Best Collection) $47.70 |
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Lisa to Isshoni Dairoku Oudan: AI Ressha de Gyoukou $55.52 |
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AI Go $51.61 |
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AI Mah-Jong $51.61 |
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Ai Choaniki $39.89 |
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Playstation 1 Game TAI FU Wrath of the Tiger Complete PS1 PS2 —LN— T’ai Fu $20.45 |
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TAI FU: WRATH OF THE TIGER (SONY PLAYSTATION) T’AI FU RARE BLACK LABEL $14.99 |
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AI Shogi Selection for Playstation PS1 PS2 Import NEW $14.99 |
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New NINTENDO DS NANA Live staff boshuutyuu Ai Yazawa $59.99 |
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LOVE HINA Ai wa Kotoba no Naka ni PS JAPAN IMPORT NEW (4988602068351) $34.99 |
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AI Go Best Collection for Sony PSP Japan Import Video Game $57.99 |
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NANA Ai Yazawa Playstation2 PS2 SONY Import Japan $22.00 |
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PSP -NANA Sugoroku- AI YAZAWA Manga Game Japan Japanese $27.80 |
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PSP japan import A.I. AI Mahjong Mah Jong 1st edition USED $27.99 |
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PSP japan import A.I. AI Shougi Japanese Chess NEW $27.99 |
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Army of Two with Intelligent Partner AI PS3 NEW Sealed $27.40 |
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Army of Two with Intelligent Partner AI PS3 NEW Sealed $30.27 |
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Army of Two with Intelligent Partner AI PS3 NEW Sealed $26.89 |
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Famicom PNF-ZAN Zanac (AI) Nintendo Japanese Game $59.95 |
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*NEW* PC AI YORI AOSHI $21.00 |
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PSP Japanese Import A.I. Mahjong AI Mah Jong 1st ed $21.99 |
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F.E.A.R. 2 Project Origin Fear Improved AI PS3 NEW $38.01 |
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Prince of Persia Mythology Anvil AI XBOX 360 NEW Sealed $26.68 |
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T’ai Fu: Wrath of the Tiger (PS1) VG -RARE -DISC ONLY (Sony PlayStation 1, 1999) $9.99 |
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PRINCE OF PERSIA Anvil AI PC DVD XP/Vista NEW Sealed $22.09 |
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XBOX PORTAL 2 1 or 2 player co-op puzzle solving game addictive fun vs AI robots $29.99 |
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NEW PSP AI Mahjong (Japanese Game) USA S&H $29.99 |
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PS2 -NANA- AI YAZAWA Sony Playstation 2 Anime Manga JP $25.80 |
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I’ll Stay Me $6.90 All products are BRAND NEW and factory sealed. Fast shipping and 100% Satisfaction Guaranteed…. |
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Easy Riders, Raging Bulls $3.99 This BBC production is a companion to Peter Biskind’s 1998 book by the same name, an excellent dish on the 1970s American movie scene. It roughly follows the same path, tracing how maverick filmmakers revitalized Hollywood, from Dennis Hopper’s Easy Rider to the triumphant quartet of Coppola/Lucas/Spielberg/Scorsese. Any fan will want to listen in as nearly 50 actors and artists remember the day. … |
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Take It Off! Strip Tease Classics $6.99 No Description AvailableNo Track Information AvailableMedia Type: CDArtist: TAKE IT OFF! STRIPTEASE CLATitle: TAKE IT OFF! STRIPTEASE CLASSIStreet Release Date: 04/01/1997… |
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Winsor Pilates: Upper Body Sculpting $7.88 “Will help tone and shape your arms, shoulders and upper back.” backcover (click for full text) DESCRIPTION: A compact workout with a special emphasis on shaping your arms, back and chest. Mari Winsor blends classic Pilates matwork with Pilates-inspired standing routines (e.g. a traditional bicep curl with extra attention on keeping your core muscles engaged). 1 to 2 lb. dumbbells are suggested. … |
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Ultraman Gaia – The Battle in Hyperspace [VHS] $19.98 Nine-year-old Tsutomu discovers a strange glowing red stone with the power to make wishes come true, but the meanest bully in school uses it to create a gigantic, evil monster. Now Tsutomu can realize his own heart’s desire to meet his hero, Agent Gamu of the XIG Team, the human alter ego of the mighty Ultraman Gaia! The skyscraper-sized silver and red superhero takes on a growing army of monsters… |
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Single Fighter [VHS] $6.99 A Chinese martial arts specialist is chosen to search for traitors who aided the Japanese during the Second World War. A test of both this lone fighter’s martial arts skills and intelligence this mission proves to be an incredible test for him as the traitors he must uncover are both great martial artists and experienced mercenaries adept at hiding their identities. Great fun for fans of seventies… |
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Bad Teacher (Unrated Edition) $7.48 As any kid who’s ever forcibly shot milk through their nasal passages can testify, the key to a great gross joke isn’t so much the content as it is the delivery. The proudly crass Bad Teacher certainly has great big gobs of greasy, grimy potential, chief among them its central performance by an exceedingly game Cameron Diaz, but it occasionally fails to nail the dismount. This film from director J… |
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The Day After Tomorrow (Widescreen Edition) $4.28 Supreme silliness doesn’t stop The Day After Tomorrow from being lots of fun for connoisseurs of epic-scale disaster flicks. After the blockbuster profits of Independence Day and Godzilla, you can’t blame director Roland Emmerich for using global warming as a politically correct excuse for destroying most of the northern hemisphere. Like most of Emmerich’s films, this one emphasizes special effect… |
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RV (Widescreen Edition) $3.95 The long tradition of family vacation comedies continues in RV, with Robin Williams doing his best to keep things amusing. He succeeds, for the most part, by downplaying his manic persona and settling comfortably into his role as well-meaning husband and father Bob Munro. Determined to combine work and pleasure, Bob rents the titular motor home to drive his wife (Cheryl Hines), teenage daughter (J… |
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DIGITAL FUJI VAPORIZER $120.00 The Brand NEW Digital Fuji Digit Herbal Vaporizer has a LARGE fully customized Digital temperature LED display which immediately and precisely informs the user the status of the session reporting the desired and actual operating temperature. The temperature on the Digital Fuji Digit Vaporizer ranges between 104 and 446 degrees F, with temperature accuracy and built in air filtration system makes t… |
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AI and Artificial Life in Video Games $34.36 Learn how to create more challenging and dynamic games with AI and Artificial Life in Video Games. AI, or artificial intelligence, builds better games by directing behaviors inside the games that make them more difficult, while artificial life, or A-Life, adds unpredictability of play and a more lifelike environment to games. This book examines easy and inexpensive methods for implementing AI and A-Life in any video game to not only model behavior in the game but also create tools, generate code, and test the game during development. After introducing the basics of AI and A-Life to use as building blocks, the book delves into more advanced methods and examines possible future uses and techniques. Youall learn how AI can be built up in a game by layering behavioral models on static data to produce behavior that is both intelligent and unpredictable. Examples of several A-Life enhancements in games are presented, and youall investigate the potential pitfalls of using AI and how to troubleshoot, apply A-Life to your own games, test A-Life itself and test virtually using A-Life, implement AI and A-Life in a multiplayer environment, and more. Written for the current and next-generation game developer, AI and Artificial Life in Video Games is a great reference for both game programmers and game designers. |
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Behavioral Mathematics for Game AI $35.38 Human behavior is never an exact science, making the design and programming of artificial intelligence that seeks to replicate human behavior difficult. Usually, the answers cannot be found in sterile algorithms that are often the focus of artificial intelligence programming. However, by analyzing why people behave the way we do, we can break down the process into increasingly smaller components. We can model many of those individual components in the language of logic and mathematics and then reassemble them into larger, more involved decision-making processes. Drawing from classical game theory, "Behavioral Mathematics for Game AI" covers both the psychological foundations of human decisions and the mathematical modeling techniques that AI designers and programmers can use to replicate them. With examples from both real life and game situations, you’ll explore topics such as utility, the fallacy of rational behavior, and the inconsistencies and contradictions that human behavior often exhibits. You’ll examine various ways of using statistics, formulas, and algorithms to create believable simulations and to model these dynamic, realistic, and interesting behaviors in video games. Finally, you’ll be introduced to a number of tools you can use in conjunction with standard AI algorithms to make it easier to utilize the mathematical models. |
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The Psychology of Game AI, 1st Edition $49.99 As the video game industry becomes more and more sophisticated, designers find that players are assessing AI behavior with increasingly humanistic eyes. Why do some games seem “better” than others, even if they’re not doing anything more complex? Why do some games feel more “real” than others? Why are certain people attracted to certain game genres, and is there any way that we can expand the audience for our games? These are all questions that require a strong understanding of the psychological issues surrounding games, gameplay, game AI, and the decisions we make in designing our games. THE PSYCHOLOGY OF GAME AI explores the psychological foundations of people with respect to game playing, as well as some crucially important human quirks every designer should be aware of in their quest to craft ever more compelling and realistic games. |
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AI and Artificial Life in Video Games, 1st Edition $39.99 Learn how to create more challenging and dynamic games with AI and Artificial Life in Video Games. AI, or artificial intelligence, builds better games by directing behaviors inside the games that make them more difficult, while artificial life, or A-Life, adds unpredictability of play and a more lifelike environment to games. This book examines easy and inexpensive methods for implementing AI and A-Life in any video game to not only model behavior in the game but also create tools, generate code, and test the game during development. After introducing the basics of AI and A-Life to use as building blocks, the book delves into more advanced methods and examines possible future uses and techniques. You’ll learn how AI can be built up in a game by layering behavioral models on static data to produce behavior that is both intelligent and unpredictable. Examples of several A-Life enhancements in games are presented, and you’ll investigate the potential pitfalls of using AI and how to troubleshoot, apply A-Life to your own games, test A-Life itself and test virtually using A-Life, implement AI and A-Life in a multiplayer environment, and more. Written for the current and next-generation game developer, AI and Artificial Life in Video Games is a great reference for both game programmers and game designers. |
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Elder Scrolls IV: Oblivion – Game of the Year $14.99 NOTE: This is a two disc game, but it only counts as one disc against your rental plan. You are in complete control of your own destiny in this single-player fantasy RPG, which features groundbreaking levels of non-player AI. The throne of Tamriel sits empty, the province’s ruler the victim of an unknown assassin. The gates to Oblivion have flown open and demons are pouring through the gates, threatening to destroy all of Tamriel. It’s your job to find the hidden royal heir who can restore order. But fear not, because there’s more to be done! The Game of the Year Edition features the expansion pack, The Shivering Isles, and the content pack, Knights of the Nine, for even more open-ended adventuring. |
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The Elder Scrolls IV: Oblivion Game of the Year Edition $19.99 The Elder Scrolls IV: Oblivion® Game of the Year Edition presents one of the best RPGs of all time like never before. Step inside the most richly detailed and vibrant game-world ever created. With a powerful combination of freeform gameplay and unprecedented graphics, you can unravel the main quest at your own pace or explore the vast world and find your own challenges. Also included in the Game of the Year edition are Knights of the Nine and the Shivering Isles expansion, adding new and unique quests and content to the already massive world of Oblivion. See why critics called Oblivion the Best Game of 2006. Live Another Life in Another WorldCreate and play any character you can imagine, from the noble warrior to the sinister assassin to the wizened sorcerer. First Person Melee and MagicAn all-new combat and magic system brings first person role-playing to a new level of intensity where you feel every blow. Radiant AIThis groundbreaking AI system gives Oblivion’s characters full 24/7 schedules and the ability to make their own choices based on the world around them. Non-player characters eat, sleep, and complete goals all on their own. New Lands to ExploreIn the Shivering Isles expansion, see a world created in Sheogorath’s own image, one divided between Mania and Dementia and unlike anything you’ve experienced in Oblivion. Challenging new foesBattle the denizens of Shivering Isles, a land filled with hideous insects, Flesh Atronachs, skeletal Shambles, amphibious Grummites, and many more. Begin a New FactionThe Knights of the Nine have long been disbanded. Reclaim their former glory as you traverse the far reaches of Cyrodill across an epic quest line. |
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Elder Scrolls IV: Oblivion – Game of the Year – Pre-Played $24.99 One of the best RPGs of all time is about to get even better. Brace yourself for one of the most immersive experiences ever created with this expanded Elder Scrolls IV: Oblivion Game of the Year Edition. As in the original Oblivion, you’re free to journey through the main quest at your pace or break off in search of your own adventures. This special edition adds even more possibilities, with new lands and quests in the Knights of the Nine and Shivering Isles expansions. A groundbreaking new AI system adds unprecedented richness, giving characters full 24/7 schedules. You’ll also find new enemies, a new combat and magic system, and more. |
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Behavioral Mathematics for Game AI , 1st Edition $49.99 Human behavior is never an exact science, making the design and programming of artificial intelligence that seeks to replicate human behavior difficult. Usually, the answers cannot be found in sterile algorithms that are often the focus of artificial intelligence programming. However, by analyzing why people behave the way we do, we can break down the process into increasingly smaller components. We can model many of those individual components in the language of logic and mathematics and then reassemble them into larger, more involved decision-making processes. Drawing from classical game theory, “Behavioral Mathematics for Game AI” covers both the psychological foundations of human decisions and the mathematical modeling techniques that AI designers and programmers can use to replicate them. With examples from both real life and game situations, you’ll explore topics such as utility, the fallacy of rational behavior, and the inconsistencies and contradictions that human behavior often exhibits. You’ll examine various ways of using statistics, formulas, and algorithms to create believable simulations and to model these dynamic, realistic, and interesting behaviors in video games. Finally, you’ll be introduced to a number of tools you can use in conjunction with standard AI algorithms to make it easier to utilize the mathematical models. |
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Emotion Notions: Modeling Personality in Game Character AI [With CDROM] $42.49 Learn how to create more realistic and believable characters for video games using AI programming techniques. Written for experienced game developers, this book shows readers how to model human personality, mood, and emotion into their video game characters. Adding personality to game characters allows them to portray intention, a necessary component of believability. Readers will learn step-by-step how to implement these qualities and all code presented will be clear and concise. |
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AI Game Engine Programming $45.67 A fully revised update to the first edition, "AI Game Engine Programming, Second Edition" provides game developers with the tools and information they need to create modern game AI engines. Covering the four principle elements of game artificial intelligence, the book takes you from theory to actual game development, going beyond merely discussing how a technique might be used. Beginning with a clear definition of game AI, you’ll learn common terminology, the underlying concepts of AI, and you’ll explore the different parts of the game AI engine. You’ll then take a look at AI design considerations, solutions, and even common pitfalls genre-by-genre, covering the majority of modern game genres and examining concrete examples of AI used in actual commercial games. Finally, you’ll study actual code implementations for each AI technique presented, both in skeletal form and as part of a real-world example, to learn how it works in an actual game engine and how it can be optimized in the future. Written for experienced game developers with a working knowledge of C++, data structures, and object oriented programming, "AI Game Engine Programming, Second Edition" will expand your AI knowledge and skills from start to finish. |
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Emotion Notions: Modeling Personality in Game Character AI, 1st Edition $49.99 Learn how to create more realistic and believable characters for video games using AI programming techniques.Written for novice to experienced game developers, “Emotion Notions: Modeling Personality in Game Character AI” shows you how to model human personality, mood, and emotion into your video game characters. Adding personality to game characters allows them to portray intention, a necessary component of believability. You’ll examine the theory and concepts behind video game artificial intelligence, such as believability, interaction, engagement, and immersion. Using 2D sprite-based games created with Microsoft XNA, you’ll explore these game AI concepts in a simple game environment and learn how to apply them to all games. You’ll learn how to model individuality, emotion, mood, and more to make your game characters more convincing and human-like as you work step-by-step through hands-on projects. All the source code and assets needed to complete the projects is included on the accompanying CD-ROM. |
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AI Game Programming Wisdom $69.95 Learn how AI experts create intelligent game objects and characters with this first volume in the AI Game Programming Wisdom series. This unique collection of articles gives programmers and developers access to the insights and wisdom of over thirty AI pros. Each article delves deep into key AI game programming issues and provides insightful new ideas and techniques that can be easily integrated into your own games. Everything from general AI architectures, rule based systems, level-of-detail AI, scripting language issues, to expert systems, fuzzy logic, neural networks, and genetic algorithms are thoroughly covered. If you’re a game programmer (AI/logic, front-end, user interface, tools, graphics, etc.) this comprehensive resource will help you take your skills and knowledge to the next level. |
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AI for Game Developers $36.32 Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today’s game players have grown in sophistication along with the games they play. It’s no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI. Fortunately, advanced AI game techniques are within the grasp of every game developer–not just those who dedicate their careers to AI. If you’re new to game programming or if you’re an experienced game programmer who needs to get up to speed quickly on AI techniques, you’ll find "AI for Game Developers" to be the perfect starting point for understanding and applying AI techniques to your games. Written for the novice AI programmer, "AI for Game Developers" introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers. Other topics covered in the book include: Potential function based movements: a technique that handles chasing, evading swarming, and collision avoidance simultaneously Basic pathfinding and waypoints, including an entire chapter devoted to the A* pathfinding algorithm AI scripting Rule-based AI: learn about variants other than fuzzy logic and finite state machines Basic probability Bayesian techniques Unlike other books on the subject, "AI for Game Developers" doesn’t attempt to cover every aspect of game AI, but to provide you with usable, advanced techniques you can apply to your games right now. If you’ve wanted to use AI to extend the play-life of your games, make them more challenging, and most importantly, make them more fun, then this book is for you. |
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AI and Artificial Life in Video Games by Lecky-Thompson, Guy W. Edition ILL, 1 $36.99 Learn how to create more challenging and dynamic games with AI and Artificial Life in Video Games. AI, or artificial intelligence, builds better games by directing behaviors inside the games that make them more difficult, while artificial life, or A-Life, adds unpredictability of play and a more lifelike environment to games. This book examines easy and inexpensive methods for implementing AI and A-Life in any video game to not only model behavior in the game but also create tools, generate code, and test the game during development. After introducing the basics of AI and A-Life to use as building blocks, the book delves into more advanced methods and examines possible future uses and techniques. You’ll learn how AI can be built up in a game by layering behavioral models on static data to produce behavior that is both intelligent and unpredictable. Examples of several A-Life enhancements in games are presented, and you’ll investigate the potential pitfalls of using AI and how to troubleshoot, apply A-Life to your own games, test A-Life itself and test virtually using A-Life, implement AI and A-Life in a multiplayer environment, and more. Written for the current and next-generation game developer, AI and Artificial Life in Video Games is a great reference for both game programmers and game designers. |
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Bakush AI No Gekij $98.77 Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Bakush Ai no Gekij is a Nintendo Family Computer video game that simulates a traditional board game. Tests of strength and intellect are offered to the player at certain points in order to develop the players avatar. These tests are interactive and mandatory because failing them will prevent the player from being admitted to the higher school grade in September. Subjects covered in the tests include mathematics, physical education, and Japanese grammar. Getting a low mark in the pregame exam sends the player to a less prestigious school than getting a higher mark. Author: Surhone, Lambert M./ Tennoe, Mariam T./ Henssonow, Susan F. Binding Type: Paperback Number of Pages: 140 Publication Date: 2011/02/24 Language: English Dimensions: 5.98 x 9.02 x 0.33 inches |
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Family Feud 2012 – Pre-Played $21.99 Ladies and gentlemen, let’s play the Feud! Over 30 years after first putting the top survey answers on the board, Family Feud remains one of the most popular game shows on television. See if your family knows best as you answer over 2,000 new questions in play just like what you see on TV. Up to five of your family members can compete against 48 different AI families or another family of five. Win the face-off, then try and score enough points to make the Fast Money Round. AI families get smarter as the game goes on, while helper tools make inputing your answers faster and easier. |
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F1 2011 – Pre-Played $32.99 Get maximum speed and maximum racing realism in the official game of the 2011 Formula 1 Grand Prix. You’ll find all the official drivers, tracks, teams, and rule changes from the 2011 season. Live the full-throttle life of an F1 driver, from paying your dues as a rookie to sitting on top of the world as a champion. Tune your car’s performance to the specs your knowledge allows or let your AI Race Engineer handle it. Race the new-for-2011 Grand Prix of India and the returning legendary Nurburging circuit. Online play supports 16 racers alongside eight AI-controlled drivers, and split-screen racing makes its debut in an HD F1 title. |
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Behavioral Mathematics for Game AI by Mark, Dave Edition ILL, 1 $36.99 Human behavior is never an exact science, making the design and programming of artificial intelligence that seeks to replicate human behavior difficult. Usually, the answers cannot be found in sterile algorithms that are often the focus of artificial intelligence programming. However, by analyzing why people behave the way we do, we can break down the process into increasingly smaller components. We can model many of those individual components in the language of logic and mathematics and then reassemble them into larger, more involved decision-making processes. Drawing from classical game theory, Behavioral Mathematics for Game AI covers both the psychological foundations of human decisions and the mathematical modeling techniques that AI designers and programmers can use to replicate them. With examples from both real life and game situations, you’ll explore topics such as utility, the fallacy of rational behavior, and the inconsistencies and contradictions that human behavior often exhibits. You’ll examine various ways of using statistics, formulas, and algorithms to create believable simulations and to model these dynamic, realistic, and interesting behaviors in video games. Finally, you’ll be introduced to a number of tools you can use in conjunction with standard AI algorithms to make it easier to utilize the mathematical models. |
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Monopoly – Pre-Played $19.99 Choose your piece – the horse, the shoe, the race car – then roll the dice, and away you go! The classic Atlantic City board, as well as the traditional rules, is in this digital version of the truly American board game. Design a custom set of rules for a faster game and play against an AI opponent or against up to three friends wirelessly. Buy, sell, and trade your way to riches. Just don’t forget to collect your $200 when you pass Go and try not to land in jail! |
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Crash Time 2 $19.99 Solve various exciting and surprising criminal cases on the streets as member of the autobahn police force – or freely explore the open game world on your own while chasing frantic racers. Escorting politicians or transport precious goods. With fully destructible cars, arcade gameplay, outstanding graphics and stunning slow-mo effects, Crash Time 2 puts you right in the driver seat, ready to burn rubber.5 huge cases with up to 10 missions each and many bonus assignments and more than 40 new tracksSolve cases or freely pursue crimes in the game world using your personal intuitionAbout 20 AI cars with visual damage systemSpectacular pileups with AI carsImpressive and realistic graphics and landscapes3 different difficulty settingsUnique AI controlled path finding systemNon-linear gameplay inside a freely explorable game worldAdditional tasks and mini games are hidden to be discovered |
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Park Hotel Ai Pini $127.38 Park Hotel Ai Pini > VEN > Via Miranese 176 > Mestre > > 30174>Location. This family friendly Mestre hotel is conveniently close to the airport, near San Giuliano Park. Features. Park Hotel Ai Pini has a restaurant and a coffee shop/café. The reception is complimentary to guests. 24 hour room service is available. Business amenities at this 4.0 star property include a business center, wireless Internet access (surcharge), meeting rooms for small groups, and business services. Transportation services at this 4.0 star property include an airport shuttle (surcharge) available 24 hours, a theme park shuttle (surcharge), and a casino shuttle (surcharge). Other transportation services include a cruise ship terminal shuttle (surcharge), a shopping center shuttle (surcharge), a ferry terminal shuttle (surcharge), and an area shuttle (surcharge). Business amenities at this 4.0 star property consist of conference rooms and banquet facilities. The staff can arrange tour/ticket assistance, wedding services, dry cleaning/laundry services, and computer rentals. Additional amenities include a concierge desk, a garden, and a picnic area. Guestrooms. Park Hotel Ai Pini features 48 guestrooms in a 3 story property. Guestrooms have satellite television with pay movies. Business friendly amenities include high speed (wired) Internet access (surcharge), wireless Internet access (surcharge), and desks. Bathrooms feature hair dryers, handheld showers, and complimentary toiletries. Amenities featured in guestrooms include air conditioning, minibars, and video game consoles. Additional amenities offered include electronic/magnetic keys, direct dial phones, and extra towels/bedding in room. Guestroom services include housekeeping and wake up calls. In addition, amenities available on request include refrigerators and irons/ironing boards. All guestrooms at Park Hotel Ai Pini are non smoking. >The preferred airport for Park Hotel Ai Pini is Venice (VCE Marco Polo) 9.7 km / 6.1 mi. Distances are calculated in a straight line from the property’s location to the point of interest or airport and may not reflect actual travel distance. Distances are displayed to the nearest 0. 1 mile and kilometre. |
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Programming Game AI by Example $46.23 Programming Game AI by Example provides a comprehensive and practical introduction to the ?bread and butter? AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic. |
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Pro Evolution Soccer 2011 3D – Pre-Played $14.99 PES 2011 sends you deep into the game with the dynamic new 3DS perspective! With trademark PES AI, your favorite players – and the beautiful game they play – have never looked better. Choose from 60 national and 170 club teams, or start your own in the Master League. PES 2011 also remains the only place where you can take the pitch in the UEFA Champions League. The 3DS Street Pass lets you earn bragging rights without trying, automatically comparing your Master League stats to the stats of nearby users, then declaring a winner. |
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Beyblade: Metal Fusion – Battle Fortress – Pre-Played $29.99 Take your place among the best Beybladers in the world with this game that puts you inside the popular animated series. Beyblade: Metal Fusion – Battle Fortress features your favorite characters from the show and non-stop Beyblade battle action. When the world’s best Beybladers disappear, you’ll enter a massive fortress and battle robot bladers in a storyline created just for this game. Use a combination of powerful attacks and sharp strategy to survive Battle Mode, where you’ll compete with or against three AI or human opponents. Customize your field of battle, save the blades you’ve made and take them with you on your Wii Remote, and more. |
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Pro Evolution Soccer 2012 – Pre-Played $34.99 PES spent the off-season focused on getting better at playing off the ball. The result is new AI that makes better use of open space and a revolutionary new control system that allows you full control over two players at once. Use Teammate Control to create perfect passing angles and finish off runs toward the goal. AI improvements help the rest of your team chase down the ball when it’s played into open space and hold tighter formations on defense. You’ll see the world’s top players playing in true-to-life form, experience the Football Life in a new, expanded career mode, practice your set pieces in Training Challenges, and more. |
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Army of Two: The 40th Day – Pre-Played $12.99 Co-op is once again king as the Army of Two returns to take on a whole new enemy. When Shanghai is hit by an epic disaster, some might call it a case of “wrong place, wrong time.” For Salem and Rios, the Army of Two, it’s a case of “right place, wrong time” for whoever is responsible. Fight your way through a city under siege with a constant AI or co-op partner as you pursue the truth behind the disaster. The co-op experience that made Army of Two a console hit has been re-imagined with PSP-friendly camera angles, an AI partner in single-player, and the option to bring a friend onboard in ad-hoc multiplayer. |
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LEGO Pirates of the Caribbean: The Video Game – Pre-Played $14.99 Captain Jack is back with a whole new world to explore! LEGO Pirates of the Caribbean: The Video Game packs the adventure of three movies into one gigantic game. Join Captain Jack Sparrow for a trio of Pirate sagas filled with 70 characters and styled after the first three installments of the hit film franchise. Swashbuckle through 20 levels in single-player or Co-Op Mode, or go back to dig up new items (treasure, anyone?) in Freeplay Mode. When the quirky Captain Jack meets the irreverence of LEGO, you know you’re in for an entertaining adventure. |
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Video Girl Ai by Katsura, Masakazu Oniki, Yuji Edition PRB, 0 $32.49 Video Girl Ai. Katsura, Masakazu Oniki, Yuji |
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Two Worlds II – Pre-Played $59.99 After being bested in the original Two Worlds, the hordes of orcs have returned stronger than ever in search of revenge. Return to an epic world that’s more dangerous than before, and fight a new battle in this RPG sequel. While the world of Two Worlds is still the realm of Antaloor, the entire experience has been redone. A new game engine means a completely redesigned experience, with eye-popping visuals, more compelling animations and dialogue sequences, improved physics, and smarter AI. Use a new combat system, wield new weapons, and visit corners of Antaloor you never thought were reachable. Sail across seas, go deep underground into caves and dungeons, and much more. |
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